gui panels are being constructed properly, need to refactor code
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@@ -5,11 +5,10 @@ public class DndCharacterBuilder {
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public static void main(String[] args) {
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//FileManager data = new FileManager();
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FileManager data = new FileManager();
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PanelHolder guiPanels = new PanelHolder();
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// UImanager gui = new UImanager(guiPanels, data.isReturninguser());
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UImanager gui = new UImanager(guiPanels);
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UImanager gui = new UImanager(guiPanels, data.isReturninguser());
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gui.setVisible(true);
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}
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@@ -35,7 +35,7 @@ public class FileManager {
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try {
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FileInputStream fileIn = new FileInputStream("/tmp/" + savedCharacters[index].getPath() + ".dnd");
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FileInputStream fileIn = new FileInputStream("/dndBuilder/" + savedCharacters[index].getPath() + ".dnd");
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ObjectInputStream in = new ObjectInputStream(fileIn);
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sheet = (CharacterSheet) in.readObject();
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in.close();
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@@ -61,7 +61,7 @@ public class FileManager {
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try {
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FileOutputStream fileOut =
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new FileOutputStream("/bin/" + completedCharacter.getName().hashCode() + ".dnd");
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new FileOutputStream("/dndBuilder/" + completedCharacter.getName().hashCode() + ".dnd");
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ObjectOutputStream out = new ObjectOutputStream(fileOut);
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out.writeObject(completedCharacter);
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out.close();
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@@ -18,44 +18,40 @@ NOTES:
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public class PanelHolder {
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/*
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private JPanel mainMenuPanel;
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*/
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private JPanel racePanel;
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/* private JPanel classPanel;
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private JPanel classPanel;
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private JPanel abilityScorePanel;
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private JPanel descriptionPanel;
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private JPanel equipmentPanel;
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private JPanel finalizePanel;
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private JPanel loadMenuPanel;*/
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private JPanel loadMenuPanel;
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// private int lastPanel;
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private int lastPanel;
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private int currentPanel;
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// private int nextPanel;
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private int nextPanel;
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public PanelHolder() {
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/*
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this.mainMenuPanel = createMainMenuPanel();
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*/
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this.racePanel = createRaceSelectPanel();
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/* this.classPanel = createClassSelectPanel();
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this.classPanel = createClassSelectPanel();
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this.abilityScorePanel = createAbilityScoreSelectPanel();
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this.descriptionPanel = createDescriptionPanel();
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this.equipmentPanel = createEquipmentSelectPanel();
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this.finalizePanel = createFinalizePanel();
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this.loadMenuPanel = createLoadMenu();*/
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// lastPanel = 0;
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this.loadMenuPanel = createLoadMenu();
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lastPanel = 0;
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currentPanel = 0;
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// nextPanel = 0;
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nextPanel = 0;
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}
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/* public JPanel getMainMenuPanel() {
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public JPanel getMainMenuPanel() {
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return mainMenuPanel;
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}*/
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}
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public JPanel getRacePanel() {
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@@ -63,7 +59,7 @@ public class PanelHolder {
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}
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/* public JPanel getClassPanel() {
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public JPanel getClassPanel() {
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return classPanel;
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@@ -99,19 +95,19 @@ public class PanelHolder {
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}
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*//* TODO: Need to implement.
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/* TODO: Need to implement.
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LEFT-SIDE: Two large buttons, split with a horizontal line. One is to create a new DnD character, the other is to create a
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random character.
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RIGHT-SIDE: One extra-large button to load an existing character.
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*//*
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*/
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private JPanel createMainMenuPanel() {
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return new JPanel();
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}*/
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}
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/* TODO: Need to implement.
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@@ -134,58 +130,12 @@ public class PanelHolder {
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title.setHorizontalAlignment(SwingConstants.CENTER);
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display.add(title, BorderLayout.NORTH);
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JPanel textPanel = new JPanel();
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textPanel.setLayout(null);
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JLabel characterName = new JLabel("Character Name: ");
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characterName.setBounds(113, 31, 108, 16);
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textPanel.add(characterName);
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JTextField nameTextBox = new JTextField();
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nameTextBox.setBounds(233, 26, 211, 26);
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textPanel.add(nameTextBox);
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nameTextBox.setColumns(10);
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JLabel raceLbl = new JLabel("Choose Race: ");
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raceLbl.setBounds(113, 70, 98, 16);
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textPanel.add(raceLbl);
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JComboBox raceComboBox = new JComboBox();
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raceComboBox.setBounds(196, 54, 221, 50);
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textPanel.add(raceComboBox);
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JLabel genderLbl = new JLabel("Gender: ");
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genderLbl.setBounds(113, 108, 61, 16);
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textPanel.add(genderLbl);
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JComboBox genderComboBox = new JComboBox();
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genderComboBox.setBounds(162, 92, 211, 50);
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textPanel.add(genderComboBox);
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JLabel classLbl = new JLabel("Class: ");
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classLbl.setBounds(113, 154, 61, 16);
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textPanel.add(classLbl);
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JComboBox classComboBox = new JComboBox();
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classComboBox.setBounds(162, 138, 200, 50);
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textPanel.add(classComboBox);
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JLabel AlignmentLbl = new JLabel("Alignment: ");
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AlignmentLbl.setBounds(113, 200, 80, 16);
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textPanel.add(AlignmentLbl);
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JComboBox comboBox = new JComboBox();
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comboBox.setBounds(190, 184, 200, 50);
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textPanel.add(comboBox);
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display.add(textPanel, BorderLayout.CENTER);
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return new JPanel();
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return display;
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}
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// TODO: Need to implement.
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/* private JPanel createClassSelectPanel() {
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private JPanel createClassSelectPanel() {
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currentPanel++;
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@@ -237,5 +187,4 @@ public class PanelHolder {
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return new JPanel();
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}
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*/
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}
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@@ -8,13 +8,12 @@ public class UImanager extends JFrame {
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private final PanelHolder guiPanels;
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private int currentPanel;
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//public UImanager (PanelHolder guiPanels, boolean returningUser) {
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public UImanager (PanelHolder guiPanels) {
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public UImanager (PanelHolder guiPanels, boolean returningUser) {
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super("D&D Character Builder");
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frameSetup();
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this.guiPanels = guiPanels;
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/* if (returningUser) {
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if (returningUser) {
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this.currentPanel = 0;
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@@ -22,7 +21,7 @@ public class UImanager extends JFrame {
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this.currentPanel = 1;
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}*/
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}
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clearAndReset(getNextPanel());
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@@ -46,9 +45,7 @@ public class UImanager extends JFrame {
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private JPanel getNextPanel() {
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return guiPanels.getRacePanel();
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/* return switch (currentPanel) {
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return switch (currentPanel) {
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case 1 -> guiPanels.getRacePanel();
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case 2 -> guiPanels.getClassPanel();
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case 3 -> guiPanels.getAbilityScorePanel();
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@@ -57,7 +54,7 @@ public class UImanager extends JFrame {
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case 6 -> guiPanels.getLoadMenuPanel();
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case 7 -> guiPanels.getFinalizePanel();
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default -> guiPanels.getMainMenuPanel();
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};*/
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};
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}
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