using System.ComponentModel; using System.Timers; using Timer = System.Timers.Timer; namespace Snake; public class Program { int leftMargin = 9; int topMargin = 0; private int height = 19; private int width = 31; private double difficulty; private int time; private Position[][] grid; private Position bottom { get; set; } private Position top { get; set; } static void Main(string[] args) { Program p = new Program(); p.bottom = new Position(p.leftMargin, p.leftMargin + 1, p.topMargin + p.height); p.top = new Position(p.leftMargin, p.leftMargin + 1, p.topMargin); p.time = 0; p.PrintIntro(); p.MenuInput(); } void DrawSnake() { Snake s = new Snake(grid, 100); Timer t = new Timer(100); t.Elapsed += TimerAction; t.Enabled = true; if (!s.Move()) { DisplayGameOver(); Thread.Sleep(3000); PrintIntro(); MenuInput(); } else { DisplayNextLevel(); } } void TimerAction(object? sender, ElapsedEventArgs elapsedEventArgs) { time++; } void PrintIntro() { string[] s = { "╔════════════════════════════════════════════════════════════╗", " /^\\/^\\ ", " _|__| O| ", " \\/ /~ \\_/ \\ ", " \\____|__________/ \\ ", " \\_______ \\ ", " '\\ \\ \\ ", " | | \\ ", " / / \\ ", " / / \\\\ ", " / / \\\\ ", " / / \\ \\\\ ", " / / _----_ \\ \\\\ ", " / / _-~ ~-_ | | ", " ( ( _-~ _--_ ~-_ _/ | ", " \\ ~-____-~ _-~ ~-_ ~-_-~ / ", " ~-_ _-~ ~-_ _-~ ", " ~--______-~ ~-___-~ ", "╚════════════════════════════════════════════════════════════╝" }; PrintConsole(s); } // TODO: Can no longer press q or r after starting the game. void MenuInput() { Console.SetCursorPosition(bottom.X1, bottom.Y); Console.Write("Enter p to play, q to quit, r for rules: "); char input = Console.ReadKey().KeyChar; Console.SetCursorPosition(bottom.X1, bottom.Y); while (input != 'q') { switch (input) { case 'p': Console.SetCursorPosition(bottom.X1, bottom.Y); Console.Write("Enter e for easy, m for medium, and h for hard: "); char level = Console.ReadKey().KeyChar; grid = new Position[height][]; switch (level) { case 'e': grid = GenerateGameBoard(grid, 0.03); break; case 'm': grid = GenerateGameBoard(grid, 0.06); break; case 'h': grid = GenerateGameBoard(grid, 0.1); break; } DrawGameBoard(grid); DrawSnake(); break; case 'q': Environment.Exit(0); break; case 'r': DisplayRules(); break; } } } void DrawGameBoard(Position[][] grid) { for (int i = 0; i < grid.Length; i++) { for (int j = 0; j < grid[i].Length; j++) { Console.SetCursorPosition(grid[i][j].X1, grid[i][j].Y); grid[i][j].Draw(false); } Console.WriteLine(); } time = 0; } void DisplayRules() { Position[][] grid = new Position[height][]; grid = GenerateGameBoard(grid, 0.03); DrawGameBoard(grid); string rules = ( "RULES:\n" + " - Do not let the snake head touch walls or obstacles.\n" + " - Use the arrow keys to control the snake." //" - Collect all points in a level to move to the next level.", //" - Levels increase difficulty." ); PrintConsole(rules); } // TODO: ASCII art for game over screen void DisplayGameOver() { string[] s = { "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣤⠀⠀⠀⢀⣴⣿⡶⠀⣾⣿⣿⡿⠟⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣄⣀⠀⠀⠀⠀⣶⣶⣦⠀⠀⠀⠀⣼⣿⣿⡇⠀⣠⣿⣿⣿⠇⣸⣿⣿⣧⣤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣾⣿⡿⠿⠿⠿⠇⠀⠀⣸⣿⣿⣿⡆⠀⠀⢰⣿⣿⣿⣷⣼⣿⣿⣿⡿⢀⣿⣿⡿⠟⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⣿⡿⠋⠁⠀⠀⠀⠀⠀⠀⢠⣿⣿⣹⣿⣿⣿⣿⣿⣿⡏⢻⣿⣿⢿⣿⣿⠃⣼⣿⣯⣤⣴⣶⣿⡤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⠏⠀⣀⣠⣤⣶⣾⣷⠄⣰⣿⣿⡿⠿⠻⣿⣯⣸⣿⡿⠀⠀⠀⠁⣾⣿⡏⢠⣿⣿⠿⠛⠋⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠲⢿⣿⣿⣿⣿⡿⠋⢰⣿⣿⠋⠀⠀⠀⢻⣿⣿⣿⠇⠀⠀⠀⠀⠙⠛⠀⠀⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⢿⣷⣶⣿⣿⠿⠋⠀⠀⠈⠙⠃⠀⠀⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣤⣤⣴⣶⣦⣤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡀⠀⠀⠀⠀⠀⠀⠀⣠⡇⢰⣶⣶⣾⡿⠷⣿⣿⣿⡟⠛⣉⣿⣿⣿⠆⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣶⣿⣿⡎⣿⣿⣦⠀⠀⠀⢀⣤⣾⠟⢀⣿⣿⡟⣁⠀⠀⣸⣿⣿⣤⣾⣿⡿⠛⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣾⣿⡿⠛⠉⢿⣦⠘⣿⣿⡆⠀⢠⣾⣿⠋⠀⣼⣿⣿⣿⠿⠷⢠⣿⣿⣿⠿⢻⣿⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⣿⣿⠋⠀⠀⠀⢸⣿⣇⢹⣿⣷⣰⣿⣿⠃⠀⢠⣿⣿⢃⣀⣤⣤⣾⣿⡟⠀⠀⠀⢻⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⡇⠀⠀⢀⣴⣿⣿⡟⠀⣿⣿⣿⣿⠃⠀⠀⣾⣿⣿⡿⠿⠛⢛⣿⡟⠀⠀⠀⠀⠀⠻⠿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣶⣾⣿⣿⣿⠟⠁⠀⠸⢿⣿⠇⠀⠀⠀⠛⠛⠁⠀⠀⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠛⠛⠛⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀", "⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀" }; // Prints score and time below ASCII art of same dimension as the snake drawing above PrintConsole($"Score: {time * 100} | Time: {time / 10} seconds "); PrintConsole(s); time = 0; } void DisplayNextLevel() { grid = GenerateGameBoard(grid, difficulty * (1 + difficulty)); DrawGameBoard(grid); DrawSnake(); } void PrintConsole(string message) { Console.SetCursorPosition(bottom.X1, bottom.Y + 1); Console.WriteLine(message); } void PrintConsole(string[] s) { Console.BackgroundColor = ConsoleColor.Black; for (int i = 0; i < s.Length; i++) { Console.SetCursorPosition(top.X1, top.Y + i); Console.WriteLine(s[i]); } } private Position[][] GenerateGameBoard(Position[][] grid, double chance) { int xCounter = 0; for (int y = 0; y < grid.Length; y++) { grid[y] = new Position[width]; for (int x = 0; x < grid[y].Length; x++) { if (x == 0 || x == grid[y].Length - 1 || y == 0 || y == grid.Length - 1 || new Random().NextDouble() <= chance) { grid[y][x] = new Position(xCounter++ + leftMargin, xCounter++ + leftMargin, y + topMargin, true); } else { grid[y][x] = new Position(xCounter++ + leftMargin, xCounter++ + leftMargin, y + topMargin, false); } } xCounter = 0; } return grid; } }