init commit

This commit is contained in:
2026-08-04 06:53:36 -06:00
commit 5df8484e8f
91 changed files with 2859 additions and 0 deletions
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* {
margin: auto;
position: relative;
font-family: Lato sans-serif;
font-size: 1em;
background-color: #4A245E;
color: white;
}
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* {
font-family: Lato sans-serif;
background-color: #4A245E;
color: white;
}
body {
display: flex;
justify-content: center;
}
.grid {
display: grid;
grid-template-columns: 10em 10em 10em;
grid-template-rows: 10em 10em 10em;
width: 75%;
}
.box {
font-size: 5em;
border: 1px solid white;
padding: 1em;
display: flex;
justify-content: center;
align-items: center;
margin: 0;
}
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<!DOCTYPE html>
<html lang="en">
<head>
<meta name = "viewport" content = "width=device-width, initial-scale=1" charset="UTF-8">
<link rel="stylesheet" href="css/style.css">
<title>PLACEHOLDER</title>
</head>
<body>
<div id="output">
<h1 id="output-text"></h1>
<button id="clear" onclick="resetAndClear()" hidden>Clear</button>
</div>
<div class="grid">
<div class="box" id="0" onclick="clickTracker(this)"></div>
<div class="box" id="1" onclick="clickTracker(this)"></div>
<div class="box" id="2" onclick="clickTracker(this)"></div>
<div class="box" id="3" onclick="clickTracker(this)"></div>
<div class="box" id="4" onclick="clickTracker(this)"></div>
<div class="box" id="5" onclick="clickTracker(this)"></div>
<div class="box" id="6" onclick="clickTracker(this)"></div>
<div class="box" id="7" onclick="clickTracker(this)"></div>
<div class="box" id="8" onclick="clickTracker(this)"></div>
</div>
</body>
<footer>
<script src="js/script.js"></script>
</footer>
</html>
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const playerX = prompt("Please enter player one's name:");
const playerO = prompt("Please enter player two's name:");
const boxes = document.getElementsByClassName("box");
let currentPlayer = playerX;
const posX = [];
let indexX = 0;
const posO = [];
let indexO = 0;
let marks = 0;
document.getElementById("output-text").innerHTML = currentPlayer + "\'s turn."
document.getElementById("clear").hidden = true;
function clickTracker(button) {
mark(button.id);
}
function mark(index) {
let winstate = false;
marks++;
if(currentPlayer === playerX) {
boxes[index].innerHTML = "X"
posX[indexX] = index;
indexX++;
if(marks > 4) {
winstate = checkForWin(posX);
}
if(winstate === true) {
document.getElementById("output-text").innerHTML = currentPlayer + " WON!"
document.getElementById("clear").hidden = false;
} else {
currentPlayer = playerO;
document.getElementById("output-text").innerHTML = currentPlayer + "'s turn."
}
} else {
boxes[index].innerHTML = "O"
posO[indexO] = index;
indexO++;
if(marks > 4) {
winstate = checkForWin(posO);
}
if(winstate === true) {
document.getElementById("output-text").innerHTML = currentPlayer + " WON!"
document.getElementById("clear").hidden = false;
} else {
currentPlayer = playerX;
document.getElementById("output-text").innerHTML = currentPlayer + "'s turn."
}
}
}
function checkForWin(player) {
const winstates = [
[0,1,2],
[3,4,5],
[6,7,8],
[0,3,6],
[1,4,7],
[2,5,8],
[0,4,8],
[2,4,6]
];
let count = 0;
for(let j = 0; j < winstates.length; j++) {
for(let k = 0; k < player.length; k++) {
for(let i = 0; i < winstates[j].length; i++) {
if(player[k] == winstates[j][i]) {
count++;
}
}
}
if(count === 3) {
return true;
} else {
count = 0;
}
}
return false;
}
function resetAndClear() {
for(let i = 0; i < boxes.length; i++) {
boxes[i].innerHTML = ""
}
if(currentPlayer === playerX) {
currentPlayer = playerO;
} else {
currentPlayer = playerX;
}
for(let i = 0; i < posX.length; i++) {
posX[i] = -1;
}
for(let i = 0; i < posO.length; i++) {
posO[i] = -1;
}
marks = 0;
document.getElementById("output-text").innerHTML = currentPlayer + "\'s turn"
document.getElementById("clear").hidden = true;
}