restore public_html

This commit is contained in:
Josh Ashton
2023-05-09 22:14:56 -06:00
parent 65c68b90dc
commit 1e7af0b94b
98 changed files with 4952 additions and 27 deletions
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const playerX = prompt("Please enter player one's name:");
const playerO = prompt("Please enter player two's name:");
const boxes = document.getElementsByClassName("box");
let currentPlayer = playerX;
const posX = [];
let indexX = 0;
const posO = [];
let indexO = 0;
let marks = 0;
document.getElementById("output-text").innerHTML = currentPlayer + "\'s turn."
document.getElementById("clear").hidden = true;
function clickTracker(button) {
if(button.innerHTML === "") {
mark(button.id);
}
}
function mark(index) {
let winstate = false;
marks++;
if(currentPlayer === playerX) {
boxes[index].innerHTML = "X"
posX[indexX] = index;
indexX++;
if(marks > 4) {
winstate = checkForWin(posX);
}
if(winstate === 1) {
document.getElementById("output-text").innerHTML = currentPlayer + " WON!"
document.getElementById("clear").hidden = false;
} else if(winstate === 2) {
document.getElementById("output-text").innerHTML = "It's a tic-tac-tie!";
document.getElementById("clear").hidden = false;
} else {
currentPlayer = playerO;
document.getElementById("output-text").innerHTML = currentPlayer + "'s turn."
}
} else {
boxes[index].innerHTML = "O"
posO[indexO] = index;
indexO++;
if(marks > 4) {
winstate = checkForWin(posO);
}
if(winstate === 1) {
document.getElementById("output-text").innerHTML = currentPlayer + " WON!"
document.getElementById("clear").hidden = false;
} else if(winstate === 2) {
document.getElementById("output-text").innerHTML = "It's a tic-tac-tie!";
document.getElementById("clear").hidden = false;
} else {
currentPlayer = playerX;
document.getElementById("output-text").innerHTML = currentPlayer + "'s turn."
}
}
}
function checkForWin(player) {
const winstates = [
[0,1,2],
[3,4,5],
[6,7,8],
[0,3,6],
[1,4,7],
[2,5,8],
[0,4,8],
[2,4,6]
];
let count = 0;
for(let j = 0; j < winstates.length; j++) {
for(let k = 0; k < player.length; k++) {
for(let i = 0; i < winstates[j].length; i++) {
if(player[k] == winstates[j][i]) {
count++;
}
}
}
if(count === 3) {
for (let i = 0; i < winstates[j].length; i++) {
boxes[winstates[j][i]].style.backgroundColor = "#4A245E";
boxes[winstates[j][i]].style.color = "white";
}
return 1;
} else if(marks === 9) {
return 2;
} else {
count = 0;
}
}
return -1;
}
function resetAndClear() {
for(let i = 0; i < boxes.length; i++) {
boxes[i].innerHTML = ""
boxes[i].style.backgroundColor = "white";
boxes[i].style.color = "#4A245E";
}
if(currentPlayer === playerX) {
currentPlayer = playerO;
} else {
currentPlayer = playerX;
}
for(let i = 0; i < posX.length; i++) {
posX[i] = -1;
}
for(let i = 0; i < posO.length; i++) {
posO[i] = -1;
}
marks = 0;
document.getElementById("output-text").innerHTML = currentPlayer + "\'s turn"
document.getElementById("clear").hidden = true;
}