Files
dnd/dndBuilder/src/GUI/Panels/AbilityScorePanel.java
T

123 lines
3.1 KiB
Java

package GUI.Panels;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class AbilityScorePanel extends JPanel {
private JPanel[] statsPanels;
private int[] stats;
private String[] statNames;
private int currentIndex;
public AbilityScorePanel() {
super();
stats = new int[] {8,8,8,8,8,8};
statNames = new String[]{"Strength", "Dexterity", "Constitution", "Intelligence", "Wisdom", "Charisma"};
statsPanels = new JPanel[6];
for (int i = 0; i < statNames.length; i++) {
statsPanels[i] = createStatPanel(statNames[i], i);
}
createMasterPanel();
}
private void createMasterPanel() {
setLayout(new BorderLayout(0, 0));
JPanel masterPanel = new JPanel();
JLabel title = new JLabel("Step 3: Choose Ability Scores");
JPanel scoreHolder = new JPanel(new GridLayout(3, 2, 15, 15));
for (int i = 0; i < statNames.length; i++) {
scoreHolder.add(statsPanels[i]);
}
masterPanel.add(title);
masterPanel.add(scoreHolder);
add(masterPanel);
}
private JPanel createStatPanel(String statName, int currentIndex) {
JPanel container = new JPanel();
container.add(createMinusButton(currentIndex));
JPanel textHolder = new JPanel(new GridLayout(2, 1, 15, 15));
textHolder.add(new JLabel(statName));
textHolder.add(new JLabel(Integer.toString(stats[currentIndex])));
container.add(textHolder);
container.add(createPlusButton(currentIndex));
return container;
}
private void refreshStatPanel(int currentIndex) {
statsPanels[currentIndex].removeAll();
statsPanels[currentIndex] = createStatPanel(statNames[currentIndex], currentIndex);
revalidate();
repaint();
}
private JButton createMinusButton(int currentIndex) {
JButton button = new JButton("-");
button.addActionListener(
new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
stats[currentIndex]--;
refreshStatPanel(currentIndex);
}
}
);
return button;
}
// TODO: Need to refactor into increment and decrement score methods, as the number of points required to purchase an increase rises.
private JButton createPlusButton(int currentIndex) {
JButton button = new JButton("+");
button.addActionListener(
new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
stats[currentIndex]++;
refreshStatPanel(currentIndex);
}
}
);
return button;
}
}