public interface ClassTemplate { abstract String getDescription(); abstract String[] getProgression(); abstract String[] getClassFeatures(); abstract String getHitDie(); abstract int getHPatLv1(); abstract int getHPpastLv1(); abstract String[] getArmorProf(); abstract String[] getWeaponProf(); abstract String[] getToolProf(); abstract String[] getSavingThrows(); // TODO: Need to refresh on how saving throws work and how the character's class may impact a saving throw. abstract String[] availableSkills(); abstract String[] startingEquipChoices(); abstract boolean advantageCheck(Stats abilityScore); abstract boolean disadvantageCheck(Stats abilityScore); // TODO: Spells and shit. }