Refactoring.
This commit is contained in:
@@ -46,12 +46,10 @@ public class CharacterStats {
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}
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}
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/**
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/**
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*
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* Allows for access to a particular stat.
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* Allows for access to a particular stat.
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*
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*
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* @param index
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* @param index
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* @return a specific stat
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* @return a specific stat
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*
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*/
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*/
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public Stats getStats(int index) {
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public Stats getStats(int index) {
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@@ -1,15 +1,13 @@
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package Character;
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package Character;
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import java.util.Arrays;
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public class Background {
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public class Background {
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int backgroundIndex;
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private String name;
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private String name;
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private boolean[] proficientStatus;
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private boolean[] proficientStatus;
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private String[] skills;
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private String[] skills;
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private String feature;
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private String feature;
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private String skillProficiencies;
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private String skillProficiencies;
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int backgroundIndex;
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/**
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/**
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* @param name
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* @param name
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@@ -124,12 +122,14 @@ public class Background {
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public String getName() {
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public String getName() {
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return name;
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return name;
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}
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}
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/**
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/**
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* @return the skillProficiencies
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* @return the skillProficiencies
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*/
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*/
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public String getskillProficiences() {
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public String getskillProficiences() {
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return skillProficiencies;
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return skillProficiencies;
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}
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}
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/**
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/**
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* @return the feature
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* @return the feature
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*/
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*/
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@@ -151,5 +151,4 @@ public class Background {
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}
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}
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}
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}
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@@ -1,8 +1,7 @@
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package Character;
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package Character;
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import Character.AbilityScores.CharacterStats;
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import Character.AbilityScores.CharacterStats;
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import Character.Classes.ClassTemplate;
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import Character.Races.Race;
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import Character.Races.*;
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import java.io.Serializable;
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import java.io.Serializable;
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@@ -41,6 +40,7 @@ public class CharacterSheet implements Serializable {
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this.race = race;
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this.race = race;
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this.stats = stats;
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this.stats = stats;
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}
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}
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/**
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/**
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* Default constructor
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* Default constructor
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*/
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*/
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@@ -54,42 +54,49 @@ public class CharacterSheet implements Serializable {
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this.hair = "null";
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this.hair = "null";
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}
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}
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/**
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/**
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* @return the name
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* @return the name
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*/
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*/
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public String getName() {
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public String getName() {
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return name;
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return name;
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}
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}
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/**
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/**
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* @return the age
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* @return the age
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*/
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*/
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public int getAge() {
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public int getAge() {
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return age;
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return age;
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}
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}
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/**
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/**
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* @return the heightFeet
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* @return the heightFeet
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*/
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*/
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public int getHeightFeet() {
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public int getHeightFeet() {
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return heightFeet;
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return heightFeet;
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}
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}
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/**
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/**
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* @return the heightInch
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* @return the heightInch
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*/
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*/
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public int getHeightInch() {
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public int getHeightInch() {
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return heightInch;
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return heightInch;
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}
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}
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/**
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/**
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* @return the weigth
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* @return the weigth
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*/
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*/
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public int getWeight() {
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public int getWeight() {
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return weight;
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return weight;
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}
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}
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/**
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/**
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* @return the eye
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* @return the eye
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*/
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*/
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public String getEye() {
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public String getEye() {
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return eye;
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return eye;
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}
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}
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/**
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/**
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* @return the hair
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* @return the hair
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*/
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*/
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@@ -1,6 +1,6 @@
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package Character.Classes;
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package Character.Classes;
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import Character.AbilityScores.*;
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import Character.AbilityScores.Stats;
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public interface ClassTemplate {
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public interface ClassTemplate {
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@@ -1,6 +1,6 @@
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package Character.Classes;
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package Character.Classes;
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import Character.AbilityScores.*;
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import Character.AbilityScores.Stats;
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public class Cleric implements ClassTemplate {
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public class Cleric implements ClassTemplate {
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@@ -14,7 +14,6 @@ public class Cleric implements ClassTemplate {
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public Cleric(Stats[] stats, int level) {
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public Cleric(Stats[] stats, int level) {
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}
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}
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// TODO: Need to figure out how to contain class progression information. Potentially a double String array, each row equals a level, each column a different thing. Should class features be a separate class, ie. BarbFeatures, BardFeatures, etc?
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// TODO: Need to figure out how to contain class progression information. Potentially a double String array, each row equals a level, each column a different thing. Should class features be a separate class, ie. BarbFeatures, BardFeatures, etc?
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@@ -1,6 +1,6 @@
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package Character.Classes;
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package Character.Classes;
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import Character.AbilityScores.*;
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import Character.AbilityScores.Stats;
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public class Fighter implements ClassTemplate {
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public class Fighter implements ClassTemplate {
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@@ -14,7 +14,6 @@ public class Fighter implements ClassTemplate {
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public Fighter(Stats[] stats, int level) {
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public Fighter(Stats[] stats, int level) {
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}
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}
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// TODO: Need to figure out how to contain class progression information. Potentially a double String array, each row equals a level, each column a different thing. Should class features be a separate class, ie. BarbFeatures, BardFeatures, etc?
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// TODO: Need to figure out how to contain class progression information. Potentially a double String array, each row equals a level, each column a different thing. Should class features be a separate class, ie. BarbFeatures, BardFeatures, etc?
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@@ -1,6 +1,7 @@
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package Character.Classes;
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package Character.Classes;
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import Character.AbilityScores.*;
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import Character.AbilityScores.Stats;
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public class Wizard implements ClassTemplate {
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public class Wizard implements ClassTemplate {
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private int HP;
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private int HP;
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@@ -13,7 +14,6 @@ public class Wizard implements ClassTemplate {
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public Wizard(Stats[] stats, int level) {
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public Wizard(Stats[] stats, int level) {
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}
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}
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// TODO: Need to figure out how to contain class progression information. Potentially a double String array, each row equals a level, each column a different thing. Should class features be a separate class, ie. BarbFeatures, BardFeatures, etc?
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// TODO: Need to figure out how to contain class progression information. Potentially a double String array, each row equals a level, each column a different thing. Should class features be a separate class, ie. BarbFeatures, BardFeatures, etc?
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@@ -1,9 +1,9 @@
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package Character.Races;
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package Character.Races;
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public class Dragonborn implements Race {
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public class Dragonborn implements Race {
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private String[] traits;
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private final int speed = 30;
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private final int speed = 30;
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private final int maxAge = 80;
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private final int maxAge = 80;
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private String[] traits;
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private String[] skills;
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private String[] skills;
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private String[] languages;
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private String[] languages;
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private String[] proficiencies;
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private String[] proficiencies;
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@@ -1,9 +1,9 @@
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package Character.Races;
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package Character.Races;
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public class Dwarf implements Race {
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public class Dwarf implements Race {
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private String[] traits;
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private final int speed = 25;
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private final int speed = 25;
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private final int maxAge = 350;
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private final int maxAge = 350;
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private String[] traits;
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private String[] skills;
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private String[] skills;
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private String[] languages;
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private String[] languages;
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private String[] proficiencies;
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private String[] proficiencies;
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@@ -1,9 +1,9 @@
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package Character.Races;
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package Character.Races;
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public class Elf implements Race {
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public class Elf implements Race {
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private String[] traits;
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private final int speed = 30;
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private final int speed = 30;
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private final int maxAge = 750;
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private final int maxAge = 750;
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private String[] traits;
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private String[] skills;
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private String[] skills;
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private String[] languages;
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private String[] languages;
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private String[] proficiencies;
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private String[] proficiencies;
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@@ -1,9 +1,9 @@
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package Character.Races;
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package Character.Races;
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public class Gnome implements Race {
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public class Gnome implements Race {
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private String[] traits;
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private final int speed = 25;
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private final int speed = 25;
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private final int maxAge = 500;
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private final int maxAge = 500;
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private String[] traits;
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private String[] skills;
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private String[] skills;
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private String[] languages;
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private String[] languages;
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private String[] proficiencies;
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private String[] proficiencies;
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@@ -1,9 +1,9 @@
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package Character.Races;
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package Character.Races;
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public class HalfElf implements Race {
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public class HalfElf implements Race {
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private String[] traits;
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private final int speed = 30;
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private final int speed = 30;
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private final int maxAge = 180;
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private final int maxAge = 180;
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private String[] traits;
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private String[] skills;
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private String[] skills;
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private String[] languages;
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private String[] languages;
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private String[] proficiencies;
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private String[] proficiencies;
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@@ -1,9 +1,9 @@
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package Character.Races;
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package Character.Races;
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public class HalfOrc implements Race {
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public class HalfOrc implements Race {
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private String[] traits;
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private final int speed = 30;
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private final int speed = 30;
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private final int maxAge = 75;
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private final int maxAge = 75;
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private String[] traits;
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private String[] skills;
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private String[] skills;
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private String[] languages;
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private String[] languages;
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private String[] proficiencies;
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private String[] proficiencies;
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@@ -1,9 +1,9 @@
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package Character.Races;
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package Character.Races;
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public class Halfling implements Race {
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public class Halfling implements Race {
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private String[] traits;
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private final int speed = 30;
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private final int speed = 30;
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private final int maxAge = 750;
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private final int maxAge = 750;
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private String[] traits;
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private String[] skills;
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private String[] skills;
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private String[] languages;
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private String[] languages;
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private String[] proficiencies;
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private String[] proficiencies;
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@@ -2,9 +2,9 @@ package Character.Races;
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public class Human implements Race {
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public class Human implements Race {
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private String[] traits;
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private final int speed = 30;
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private final int speed = 30;
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private final int maxAge = 80;
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private final int maxAge = 80;
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private String[] traits;
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private String[] skills;
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private String[] skills;
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private String[] languages;
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private String[] languages;
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private String[] proficiencies;
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private String[] proficiencies;
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@@ -44,5 +44,4 @@ public interface Race {
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// }
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// }
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}
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}
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@@ -1,9 +1,9 @@
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package Character.Races;
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package Character.Races;
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public class Tiefling implements Race {
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public class Tiefling implements Race {
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private String[] traits;
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private final int speed = 30;
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private final int speed = 30;
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private final int maxAge = 85;
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private final int maxAge = 85;
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private String[] traits;
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private String[] skills;
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private String[] skills;
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private String[] languages;
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private String[] languages;
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private String[] proficiencies;
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private String[] proficiencies;
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@@ -1,33 +1,27 @@
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package Character;
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package Character;
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import Character.AbilityScores.*;
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import Character.AbilityScores.Stats;
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/**
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/**
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*
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* Object stores information about a character's skills arrays. Firstly, the name of each skill, and secondly the value of each skill. When constructed, a private method is called
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* Object stores information about a character's skills arrays. Firstly, the name of each skill, and secondly the value of each skill. When constructed, a private method is called
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* which adds any proficiency bonus to each skill and then adds the ability score modifier to each skill.
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* which adds any proficiency bonus to each skill and then adds the ability score modifier to each skill.
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*
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*/
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*/
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public class Skills {
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public class Skills {
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// TODO: Need to verify skills are in correct order.
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private String[] allSkillsText = {"Acrobatics", "Animal Handling", "Arcana", "Athletics", "Deception", "History", "Insight", "Intimidation", "Investigation", "Medicine", "Nature", "Perception", "Performance", "Persuasion", "Religion", "Sleight of Hand", "Stealth", "Survival"};
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// TODO: Prof bonus comes from the class, changes upon certain level thresholds.
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// TODO: Prof bonus comes from the class, changes upon certain level thresholds.
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private final int profBonus = 5;
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private final int profBonus = 5;
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// TODO: Need to verify skills are in correct order.
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private String[] allSkillsText = {"Acrobatics", "Animal Handling", "Arcana", "Athletics", "Deception", "History", "Insight", "Intimidation", "Investigation", "Medicine", "Nature", "Perception", "Performance", "Persuasion", "Religion", "Sleight of Hand", "Stealth", "Survival"};
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private Stats[] stats;
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private Stats[] stats;
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private int[] skills;
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private int[] skills;
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|
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/**
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/**
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*
|
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* Default constructor for the Skills class. Should be constructed AFTER the user has generated their stats and chosen the skills they are proficient in.
|
* Default constructor for the Skills class. Should be constructed AFTER the user has generated their stats and chosen the skills they are proficient in.
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*
|
*
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* @param skills
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* @param skills
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* @param stats
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* @param stats
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*
|
|
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*/
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*/
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public Skills(int[] skills, Stats[] stats) {
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public Skills(int[] skills, Stats[] stats) {
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|
|
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@@ -40,9 +34,7 @@ public class Skills {
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}
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}
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|
|
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/**
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/**
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*
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* Adds proficiency bonus to each element of the skills array, and then adds the corresponding AS modifier to each skill.
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* Adds proficiency bonus to each element of the skills array, and then adds the corresponding AS modifier to each skill.
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*
|
|
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*/
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*/
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private void setSkills() {
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private void setSkills() {
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|
|
||||||
@@ -64,11 +56,9 @@ public class Skills {
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}
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}
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|
|
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/**
|
/**
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*
|
|
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* Returns the value of each skill's score.
|
* Returns the value of each skill's score.
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||||||
*
|
*
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||||||
* @return int[] skills
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* @return int[] skills
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||||||
*
|
|
||||||
*/
|
*/
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||||||
public int[] getSkills() {
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public int[] getSkills() {
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|
|
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|||||||
@@ -4,16 +4,12 @@
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|||||||
*/
|
*/
|
||||||
package DieRoller;
|
package DieRoller;
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||||||
|
|
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|
import javax.swing.*;
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||||||
import java.util.Arrays;
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import java.util.Arrays;
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||||||
import javax.swing.JComboBox;
|
|
||||||
import javax.swing.JOptionPane;
|
|
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import javax.swing.JTextField;
|
|
||||||
|
|
||||||
public class DiceRoller
|
public class DiceRoller {
|
||||||
{
|
|
||||||
|
|
||||||
public static void main(String[] args)
|
public static void main(String[] args) {
|
||||||
{
|
|
||||||
|
|
||||||
JTextField diceNum = new JTextField();
|
JTextField diceNum = new JTextField();
|
||||||
JTextField diceMod = new JTextField();
|
JTextField diceMod = new JTextField();
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||||||
@@ -39,29 +35,24 @@ public class DiceRoller
|
|||||||
JOptionPane.showMessageDialog(null, rollString, "Dice Rolls", JOptionPane.INFORMATION_MESSAGE);
|
JOptionPane.showMessageDialog(null, rollString, "Dice Rolls", JOptionPane.INFORMATION_MESSAGE);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int[] rollDice(int numberOfDice, int sizeOfDice)
|
public static int[] rollDice(int numberOfDice, int sizeOfDice) {
|
||||||
{
|
|
||||||
int[] diceRolls = new int[numberOfDice];
|
int[] diceRolls = new int[numberOfDice];
|
||||||
for (int rolledDice = 0; rolledDice < diceRolls.length; rolledDice++)
|
for (int rolledDice = 0; rolledDice < diceRolls.length; rolledDice++) {
|
||||||
{
|
|
||||||
diceRolls[rolledDice] = (int) (Math.random() * sizeOfDice) + 1;
|
diceRolls[rolledDice] = (int) (Math.random() * sizeOfDice) + 1;
|
||||||
}
|
}
|
||||||
return diceRolls;
|
return diceRolls;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int rollTotal(int[] diceRolls, int modifier)
|
public static int rollTotal(int[] diceRolls, int modifier) {
|
||||||
{
|
|
||||||
int rollTotal = 0;
|
int rollTotal = 0;
|
||||||
for (int index = 0; index < diceRolls.length; index++)
|
for (int index = 0; index < diceRolls.length; index++) {
|
||||||
{
|
|
||||||
rollTotal += diceRolls[index];
|
rollTotal += diceRolls[index];
|
||||||
}
|
}
|
||||||
rollTotal += modifier;
|
rollTotal += modifier;
|
||||||
return rollTotal;
|
return rollTotal;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static String modifierString(int modifier)
|
public static String modifierString(int modifier) {
|
||||||
{
|
|
||||||
String modifierString = "";
|
String modifierString = "";
|
||||||
if (modifier < 0)
|
if (modifier < 0)
|
||||||
modifierString += modifier;
|
modifierString += modifier;
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import GUI.*;
|
import FileManagement.FileManager;
|
||||||
import FileManagement.*;
|
import GUI.GUImanager;
|
||||||
|
|
||||||
public class DndCharacterBuilder {
|
public class DndCharacterBuilder {
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ public class ExportPDF {
|
|||||||
public ExportPDF() {
|
public ExportPDF() {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +1,9 @@
|
|||||||
package FileManagement;
|
package FileManagement;
|
||||||
|
|
||||||
|
import Character.CharacterSheet;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
import java.io.*;
|
import java.io.*;
|
||||||
import java.util.Arrays;
|
|
||||||
|
|
||||||
import Character.*;
|
|
||||||
|
|
||||||
public class FileManager {
|
public class FileManager {
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
package GUI;
|
package GUI;
|
||||||
|
|
||||||
import GUI.Panels.*;
|
import GUI.Panels.BasicPanel;
|
||||||
|
import GUI.Panels.ChooseAbilityScoresPanel;
|
||||||
|
import GUI.Panels.DescriptionPanel;
|
||||||
|
import GUI.Panels.MainMenuPanel;
|
||||||
import Resources.CustomAssets.BasicNavPanel;
|
import Resources.CustomAssets.BasicNavPanel;
|
||||||
import Resources.CustomAssets.DefaultButton;
|
import Resources.CustomAssets.DefaultButton;
|
||||||
|
|
||||||
@@ -32,28 +35,23 @@ public class GUImanager extends JFrame {
|
|||||||
private int[] selectedStats;
|
private int[] selectedStats;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public GUImanager(boolean returningUser) {
|
public GUImanager(boolean returningUser) {
|
||||||
super("D&D Character Builder");
|
super("D&D Character Builder");
|
||||||
frameSetup();
|
frameSetup();
|
||||||
setupPanelInfo();
|
setupPanelInfo();
|
||||||
this.panels = new JPanel[]{
|
this.panels = new JPanel[]{
|
||||||
new MainMenuPanel(),
|
new MainMenuPanel(createNewCharacterButton(), createRandomCharacterButton(), createLoadButton()),
|
||||||
new BasicPanel(createNavPanel(), raceOptions, raceDescriptions, "Step 1: Choose Your Race"), // To choose Race.
|
new BasicPanel(createNavPanel(), raceOptions, raceDescriptions, "Step 1: Choose Your Race"), // To choose Race.
|
||||||
new BasicPanel(createNavPanel(), classOptions, classDescriptions, "Step 2: Choose Your Class"), // To choose Class.
|
new BasicPanel(createNavPanel(), classOptions, classDescriptions, "Step 2: Choose Your Class"), // To choose Class.
|
||||||
new ChooseAbilityScoresPanel(createNavPanel(27), statOptions, statDescriptions, selectedStats, "Step 3: Choose Your Ability Scores"),
|
new ChooseAbilityScoresPanel(createNavPanel(1), statOptions, statDescriptions, selectedStats, "Step 3: Choose Your Ability Scores"),
|
||||||
new DescriptionPanel(createNavPanel(), characteristics, alignmentOptions, alignmentDescriptions, backgroundOptions, backgroundDescriptions, "Step 4: Describe your character")
|
new DescriptionPanel(createNavPanel(), characteristics, alignmentOptions, alignmentDescriptions, backgroundOptions, backgroundDescriptions, "Step 4: Describe your character")
|
||||||
};
|
};
|
||||||
|
/*
|
||||||
this.currentPanel = 4;
|
this.currentPanel = 0;
|
||||||
this.lastPanel = currentPanel - 1;
|
this.lastPanel = currentPanel - 1;
|
||||||
this.nextPanel = currentPanel + 1;
|
this.nextPanel = currentPanel + 1;*/
|
||||||
|
|
||||||
/* this.lastPanel = 0;
|
if (returningUser) {
|
||||||
this.currentPanel = 1;
|
|
||||||
this.nextPanel = 2;*/
|
|
||||||
|
|
||||||
/* if (returningUser) {
|
|
||||||
|
|
||||||
this.currentPanel = 0;
|
this.currentPanel = 0;
|
||||||
|
|
||||||
@@ -62,7 +60,6 @@ public class GUImanager extends JFrame {
|
|||||||
this.currentPanel = 1;
|
this.currentPanel = 1;
|
||||||
|
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
|
|
||||||
add(panels[currentPanel]);
|
add(panels[currentPanel]);
|
||||||
|
|
||||||
@@ -312,6 +309,15 @@ public class GUImanager extends JFrame {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private DefaultButton createNewCharacterButton() {
|
||||||
|
|
||||||
|
DefaultButton button = createContinueButton();
|
||||||
|
button.setText("Create New Character");
|
||||||
|
|
||||||
|
return button;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: Need to implement.
|
// TODO: Need to implement.
|
||||||
private DefaultButton createRandomCharacterButton() {
|
private DefaultButton createRandomCharacterButton() {
|
||||||
|
|
||||||
@@ -323,7 +329,7 @@ public class GUImanager extends JFrame {
|
|||||||
createRandomCharacter();
|
createRandomCharacter();
|
||||||
|
|
||||||
lastPanel = currentPanel;
|
lastPanel = currentPanel;
|
||||||
currentPanel = 6;
|
currentPanel = 3;
|
||||||
nextPanel = currentPanel + 1;
|
nextPanel = currentPanel + 1;
|
||||||
clearAndReset();
|
clearAndReset();
|
||||||
|
|
||||||
@@ -335,7 +341,7 @@ public class GUImanager extends JFrame {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Need to implement.
|
// TODO: Need to implement with exact indices and file manager logic.
|
||||||
private DefaultButton createSaveButton() {
|
private DefaultButton createSaveButton() {
|
||||||
|
|
||||||
DefaultButton button = new DefaultButton("Save");
|
DefaultButton button = new DefaultButton("Save");
|
||||||
@@ -356,10 +362,30 @@ public class GUImanager extends JFrame {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Need to implement.
|
private DefaultButton createLoadButton() {
|
||||||
|
|
||||||
|
DefaultButton button = new DefaultButton("Load");
|
||||||
|
button.addActionListener(
|
||||||
|
|
||||||
|
e -> {
|
||||||
|
|
||||||
|
lastPanel = currentPanel;
|
||||||
|
currentPanel = 3;
|
||||||
|
nextPanel = currentPanel + 1;
|
||||||
|
clearAndReset();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
);
|
||||||
|
|
||||||
|
return button;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Need to implement random character creation.
|
||||||
private void createRandomCharacter() {
|
private void createRandomCharacter() {
|
||||||
|
|
||||||
|
System.out.println("Request to create random character. Need to implement.");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
package GUI.Panels;
|
package GUI.Panels;
|
||||||
|
|
||||||
import GUI.AppTheme;
|
import GUI.AppTheme;
|
||||||
import Resources.CustomAssets.*;
|
import Resources.CustomAssets.DefaultButton;
|
||||||
|
import Resources.CustomAssets.ImageInfoPanel;
|
||||||
import java.awt.*;
|
|
||||||
|
|
||||||
import javax.swing.*;
|
import javax.swing.*;
|
||||||
|
import java.awt.*;
|
||||||
|
|
||||||
public class BasicPanel extends JPanel implements AppTheme {
|
public class BasicPanel extends JPanel implements AppTheme {
|
||||||
|
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
package GUI.Panels;
|
package GUI.Panels;
|
||||||
|
|
||||||
import GUI.AppTheme;
|
import GUI.AppTheme;
|
||||||
import Resources.CustomAssets.InfoPanel;
|
|
||||||
import Resources.CustomAssets.BasicNavPanel;
|
import Resources.CustomAssets.BasicNavPanel;
|
||||||
import Resources.CustomAssets.DefaultButton;
|
import Resources.CustomAssets.DefaultButton;
|
||||||
|
import Resources.CustomAssets.InfoPanel;
|
||||||
|
|
||||||
import javax.swing.*;
|
import javax.swing.*;
|
||||||
import javax.swing.border.LineBorder;
|
import javax.swing.border.LineBorder;
|
||||||
@@ -116,17 +116,14 @@ public class ChooseAbilityScoresPanel extends JPanel implements AppTheme {
|
|||||||
JLabel scoreLabel = new JLabel("" + selectedStats[statIndex]);
|
JLabel scoreLabel = new JLabel("" + selectedStats[statIndex]);
|
||||||
scoreLabel.setFont(paragraphFont);
|
scoreLabel.setFont(paragraphFont);
|
||||||
scoreLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
scoreLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
||||||
scoreLabel.setBounds(56, 50, 30, 30);
|
|
||||||
|
|
||||||
statLabels[statIndex] = scoreLabel;
|
statLabels[statIndex] = scoreLabel;
|
||||||
|
|
||||||
|
|
||||||
DefaultButton increaseButton = new DefaultButton("+");
|
DefaultButton increaseButton = new DefaultButton("+");
|
||||||
increaseButton.setBounds(90, 50, 50, 50);
|
|
||||||
increaseButton.addActionListener(e -> increase(statIndex));
|
increaseButton.addActionListener(e -> increase(statIndex));
|
||||||
|
|
||||||
DefaultButton decreaseButton = new DefaultButton("-");
|
DefaultButton decreaseButton = new DefaultButton("-");
|
||||||
decreaseButton.setBounds(21, 50, 50, 50);
|
|
||||||
decreaseButton.addActionListener(e -> decrease(statIndex));
|
decreaseButton.addActionListener(e -> decrease(statIndex));
|
||||||
|
|
||||||
subPanel.add(decreaseButton);
|
subPanel.add(decreaseButton);
|
||||||
|
|||||||
@@ -3,7 +3,6 @@ package GUI.Panels;
|
|||||||
import GUI.AppTheme;
|
import GUI.AppTheme;
|
||||||
import Resources.CustomAssets.BasicNavPanel;
|
import Resources.CustomAssets.BasicNavPanel;
|
||||||
import Resources.CustomAssets.DefaultButton;
|
import Resources.CustomAssets.DefaultButton;
|
||||||
import Resources.CustomAssets.InfoPanel;
|
|
||||||
|
|
||||||
import javax.swing.*;
|
import javax.swing.*;
|
||||||
import javax.swing.border.EmptyBorder;
|
import javax.swing.border.EmptyBorder;
|
||||||
@@ -87,7 +86,6 @@ public class DescriptionPanel extends JPanel implements AppTheme {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void createPanel(String panelTitle, BasicNavPanel nav) {
|
private void createPanel(String panelTitle, BasicNavPanel nav) {
|
||||||
|
|
||||||
add(createPanelTitle(panelTitle), BorderLayout.NORTH);
|
add(createPanelTitle(panelTitle), BorderLayout.NORTH);
|
||||||
@@ -165,80 +163,59 @@ public class DescriptionPanel extends JPanel implements AppTheme {
|
|||||||
|
|
||||||
JPanel panel = new JPanel(new GridLayout(1, 3));
|
JPanel panel = new JPanel(new GridLayout(1, 3));
|
||||||
panel.setOpaque(false);
|
panel.setOpaque(false);
|
||||||
panel.add(createAlignmentPanel());
|
panel.add(createSubPanel("Alignment"));
|
||||||
panel.add(createBackgroundPanel());
|
panel.add(createSubPanel("Background"));
|
||||||
panel.add(createTextBoxPanel());
|
panel.add(createTextBoxPanel());
|
||||||
|
|
||||||
return panel;
|
return panel;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private JPanel createAlignmentPanel() {
|
private JPanel createSubPanel(String labelName) {
|
||||||
|
|
||||||
JPanel alignmentPanel = new JPanel(new BorderLayout(0, 0));
|
JPanel panel = new JPanel(new BorderLayout(0, 0));
|
||||||
alignmentPanel.setBorder(new EmptyBorder(5, 5, 5, 5));
|
panel.setBorder(new EmptyBorder(5, 5, 5, 5));
|
||||||
alignmentPanel.setOpaque(false);
|
panel.setOpaque(false);
|
||||||
|
|
||||||
JLabel backgroundLabel = new JLabel("Alignment");
|
JLabel label = new JLabel(labelName);
|
||||||
backgroundLabel.setForeground(darkestBrown);
|
label.setForeground(darkestBrown);
|
||||||
backgroundLabel.setFont(subHeaderFont);
|
label.setFont(subHeaderFont);
|
||||||
backgroundLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
label.setHorizontalAlignment(SwingConstants.CENTER);
|
||||||
|
|
||||||
JPanel innerPanel = new JPanel(new GridLayout(9, 1));
|
JPanel innerPanel;
|
||||||
|
|
||||||
|
if(labelName.equals("Alignment")) {
|
||||||
|
|
||||||
|
innerPanel = new JPanel(new GridLayout(9, 1));
|
||||||
innerPanel.setOpaque(false);
|
innerPanel.setOpaque(false);
|
||||||
|
|
||||||
for (int i = 0; i < alignmentOptions.length; i++) {
|
createButtons(alignmentOptions, alignmentButtons, labelName);
|
||||||
|
|
||||||
|
for (int i = 0; i < alignmentButtons.length; i++) {
|
||||||
|
|
||||||
alignmentButtons[i] = createButton(alignmentOptions[i], false, i);
|
|
||||||
innerPanel.add(alignmentButtons[i]);
|
innerPanel.add(alignmentButtons[i]);
|
||||||
|
|
||||||
if(i == 0) {
|
|
||||||
|
|
||||||
alignmentButtons[i].select();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
} else {
|
||||||
|
|
||||||
alignmentPanel.add(backgroundLabel, BorderLayout.NORTH);
|
innerPanel = new JPanel(new GridLayout(9, 2));
|
||||||
alignmentPanel.add(innerPanel);
|
|
||||||
|
|
||||||
return alignmentPanel;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private JPanel createBackgroundPanel() {
|
|
||||||
|
|
||||||
JPanel backgroundPanel = new JPanel(new BorderLayout(0, 0));
|
|
||||||
backgroundPanel.setBorder(new EmptyBorder(5, 5, 5, 5));
|
|
||||||
backgroundPanel.setOpaque(false);
|
|
||||||
|
|
||||||
JLabel backgroundLabel = new JLabel("Background");
|
|
||||||
backgroundLabel.setForeground(darkestBrown);
|
|
||||||
backgroundLabel.setFont(subHeaderFont);
|
|
||||||
backgroundLabel.setHorizontalAlignment(SwingConstants.CENTER);
|
|
||||||
|
|
||||||
backgroundPanel.add(backgroundLabel, BorderLayout.NORTH);
|
|
||||||
|
|
||||||
JPanel innerPanel = new JPanel(new GridLayout(9, 2));
|
|
||||||
innerPanel.setOpaque(false);
|
innerPanel.setOpaque(false);
|
||||||
|
|
||||||
for (int i = 0; i < backgroundOptions.length; i++) {
|
createButtons(backgroundOptions, backgroundButtons, labelName);
|
||||||
|
|
||||||
|
for (int i = 0; i < backgroundButtons.length; i++) {
|
||||||
|
|
||||||
backgroundButtons[i] = createButton(backgroundOptions[i], false, i);
|
|
||||||
innerPanel.add(backgroundButtons[i]);
|
innerPanel.add(backgroundButtons[i]);
|
||||||
|
|
||||||
if(i == 0) {
|
|
||||||
|
|
||||||
backgroundButtons[i].select();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
backgroundPanel.add(innerPanel);
|
panel.add(label);
|
||||||
|
panel.add(innerPanel);
|
||||||
|
|
||||||
return backgroundPanel;
|
return panel;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -288,6 +265,24 @@ public class DescriptionPanel extends JPanel implements AppTheme {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void createButtons(String[] options, DefaultButton[] buttons, String type) {
|
||||||
|
|
||||||
|
boolean tmp = type.equals("Alignment");
|
||||||
|
|
||||||
|
for (int i = 0; i < options.length; i++) {
|
||||||
|
|
||||||
|
buttons[i] = createButton(options[i], tmp, i);
|
||||||
|
|
||||||
|
if(i == 0) {
|
||||||
|
|
||||||
|
buttons[i].select();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
private DefaultButton createButton(String name, boolean isAlignmentElseBackground, int index) {
|
private DefaultButton createButton(String name, boolean isAlignmentElseBackground, int index) {
|
||||||
|
|
||||||
DefaultButton button = new DefaultButton(name);
|
DefaultButton button = new DefaultButton(name);
|
||||||
|
|||||||
@@ -1,83 +1,69 @@
|
|||||||
package GUI.Panels;
|
package GUI.Panels;
|
||||||
|
|
||||||
import javax.swing.JPanel;
|
import GUI.AppTheme;
|
||||||
import java.awt.BorderLayout;
|
import Resources.CustomAssets.DefaultButton;
|
||||||
import javax.swing.JLabel;
|
|
||||||
import javax.swing.SwingConstants;
|
import javax.swing.*;
|
||||||
import java.awt.Font;
|
|
||||||
import java.awt.Color;
|
|
||||||
import javax.swing.border.BevelBorder;
|
import javax.swing.border.BevelBorder;
|
||||||
import javax.swing.JButton;
|
import javax.swing.border.EmptyBorder;
|
||||||
import java.awt.event.ActionListener;
|
import java.awt.*;
|
||||||
import java.awt.event.ActionEvent;
|
import java.awt.event.ActionEvent;
|
||||||
|
import java.awt.event.ActionListener;
|
||||||
|
|
||||||
public class MainMenuPanel extends JPanel {
|
public class MainMenuPanel extends JPanel implements AppTheme {
|
||||||
|
|
||||||
/**
|
private DefaultButton newCharacter;
|
||||||
* Create the panel.
|
private DefaultButton randomCharacter;
|
||||||
*/
|
private DefaultButton loadCharacter;
|
||||||
public MainMenuPanel() {
|
|
||||||
setBackground(new Color(222, 184, 135));
|
public MainMenuPanel(DefaultButton newCharacter, DefaultButton randomCharacter, DefaultButton loadCharacter) {
|
||||||
setBorder(new BevelBorder(BevelBorder.RAISED, new Color(160, 82, 45), new Color(165, 42, 42), new Color(0, 0, 0), null));
|
|
||||||
|
super();
|
||||||
|
panelSetup();
|
||||||
|
this.newCharacter = newCharacter;
|
||||||
|
this.randomCharacter = randomCharacter;
|
||||||
|
this.loadCharacter = loadCharacter;
|
||||||
|
|
||||||
|
add(createLabel(), BorderLayout.NORTH);
|
||||||
|
|
||||||
|
add(createControlPanel(), BorderLayout.CENTER);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void panelSetup() {
|
||||||
|
|
||||||
|
setBackground(lightBrown);
|
||||||
setLayout(new BorderLayout(0, 0));
|
setLayout(new BorderLayout(0, 0));
|
||||||
|
|
||||||
JLabel mainMenuLbl = mainMenuLbl();
|
|
||||||
add(mainMenuLbl, BorderLayout.NORTH);
|
|
||||||
|
|
||||||
JPanel controlPanel = createControlPanel();
|
|
||||||
add(controlPanel, BorderLayout.CENTER);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
private JLabel createLabel() {
|
||||||
* @return
|
|
||||||
*/
|
JLabel label = new JLabel("D&D Character Builder");
|
||||||
|
label.setFont(headerFont);
|
||||||
|
label.setForeground(darkestBrown);
|
||||||
|
label.setOpaque(false);
|
||||||
|
label.setHorizontalAlignment(SwingConstants.CENTER);
|
||||||
|
label.setBorder(new EmptyBorder(5, 5, 5, 5));
|
||||||
|
|
||||||
|
return label;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
private JPanel createControlPanel() {
|
private JPanel createControlPanel() {
|
||||||
JPanel controlPanel = new JPanel();
|
JPanel panel = new JPanel(new GridLayout(1, 2, 50, 0));
|
||||||
controlPanel.setOpaque(false);
|
panel.setOpaque(false);
|
||||||
controlPanel.setLayout(null);
|
panel.setBorder(new EmptyBorder(25, 25, 25, 25));
|
||||||
|
|
||||||
JButton newCharBtn = new JButton("New \nCharacter");
|
JPanel subPanel = new JPanel(new GridLayout(2, 1, 0, 50));
|
||||||
newCharBtn.addActionListener(new ActionListener() {
|
subPanel.setOpaque(false);
|
||||||
public void actionPerformed(ActionEvent e) {
|
|
||||||
}
|
|
||||||
});
|
|
||||||
newCharBtn.setOpaque(true);
|
|
||||||
newCharBtn.setBackground(new Color(160, 82, 45));
|
|
||||||
newCharBtn.setFont(new Font("Bodoni 72 Oldstyle", Font.PLAIN, 23));
|
|
||||||
newCharBtn.setBounds(118, 90, 200, 50);
|
|
||||||
controlPanel.add(newCharBtn);
|
|
||||||
|
|
||||||
JButton randCharacterBtn = new JButton("Random Character");
|
subPanel.add(newCharacter);
|
||||||
randCharacterBtn.addActionListener(new ActionListener() {
|
subPanel.add(randomCharacter);
|
||||||
public void actionPerformed(ActionEvent e) {
|
|
||||||
}
|
|
||||||
});
|
|
||||||
randCharacterBtn.setOpaque(true);
|
|
||||||
randCharacterBtn.setBackground(new Color(160, 82, 45));
|
|
||||||
randCharacterBtn.setFont(new Font("Bodoni 72 Oldstyle", Font.PLAIN, 23));
|
|
||||||
randCharacterBtn.setBounds(118, 156, 200, 50);
|
|
||||||
controlPanel.add(randCharacterBtn);
|
|
||||||
|
|
||||||
JButton loadCharacter = new JButton("Load Character");
|
panel.add(subPanel);
|
||||||
loadCharacter.addActionListener(new ActionListener() {
|
panel.add(loadCharacter);
|
||||||
public void actionPerformed(ActionEvent e) {
|
|
||||||
}
|
return panel;
|
||||||
});
|
|
||||||
loadCharacter.setOpaque(true);
|
|
||||||
loadCharacter.setBackground(new Color(160, 82, 45));
|
|
||||||
loadCharacter.setFont(new Font("Bodoni 72 Oldstyle", Font.PLAIN, 23));
|
|
||||||
loadCharacter.setBounds(376, 98, 233, 97);
|
|
||||||
controlPanel.add(loadCharacter);
|
|
||||||
return controlPanel;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* @return
|
|
||||||
*/
|
|
||||||
private JLabel mainMenuLbl() {
|
|
||||||
JLabel mainMenuLbl = new JLabel("Main Menu");
|
|
||||||
mainMenuLbl.setFont(new Font("Bodoni 72 Smallcaps", Font.PLAIN, 33));
|
|
||||||
mainMenuLbl.setHorizontalAlignment(SwingConstants.CENTER);
|
|
||||||
return mainMenuLbl;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,21 +2,12 @@ package GUI.Panels;
|
|||||||
|
|
||||||
import GUI.AppTheme;
|
import GUI.AppTheme;
|
||||||
|
|
||||||
import java.awt.BorderLayout;
|
import javax.swing.*;
|
||||||
import java.awt.Color;
|
import javax.swing.border.BevelBorder;
|
||||||
import java.awt.Font;
|
import java.awt.*;
|
||||||
import java.awt.GridLayout;
|
|
||||||
import java.awt.event.ActionEvent;
|
import java.awt.event.ActionEvent;
|
||||||
import java.awt.event.ActionListener;
|
import java.awt.event.ActionListener;
|
||||||
|
|
||||||
import javax.swing.JButton;
|
|
||||||
import javax.swing.JLabel;
|
|
||||||
import javax.swing.JPanel;
|
|
||||||
import javax.swing.SwingConstants;
|
|
||||||
import javax.swing.border.BevelBorder;
|
|
||||||
import javax.swing.JTextField;
|
|
||||||
import javax.swing.JTextArea;
|
|
||||||
|
|
||||||
public class step4 extends JPanel implements AppTheme {
|
public class step4 extends JPanel implements AppTheme {
|
||||||
private JTextField nameTxtField;
|
private JTextField nameTxtField;
|
||||||
private JTextField ageTextField;
|
private JTextField ageTextField;
|
||||||
@@ -34,6 +25,7 @@ public class step4 extends JPanel implements AppTheme {
|
|||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createEntirePanel() {
|
private void createEntirePanel() {
|
||||||
setBackground(new Color(222, 184, 135));
|
setBackground(new Color(222, 184, 135));
|
||||||
setBorder(new BevelBorder(BevelBorder.RAISED, new Color(160, 82, 45), new Color(165, 42, 42), new Color(0, 0, 0), null));
|
setBorder(new BevelBorder(BevelBorder.RAISED, new Color(160, 82, 45), new Color(165, 42, 42), new Color(0, 0, 0), null));
|
||||||
|
|||||||
@@ -52,13 +52,22 @@ public class DefaultButton extends JButton implements AppTheme {
|
|||||||
addMouseListener(
|
addMouseListener(
|
||||||
new MouseListener() {
|
new MouseListener() {
|
||||||
@Override
|
@Override
|
||||||
public void mouseClicked(MouseEvent e) {}
|
public void mouseClicked(MouseEvent e) {
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void mousePressed(MouseEvent e) {}
|
public void mousePressed(MouseEvent e) {
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void mouseReleased(MouseEvent e) {}
|
public void mouseReleased(MouseEvent e) {
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void mouseEntered(MouseEvent e) { applyFocusedButtonStyle(); }
|
public void mouseEntered(MouseEvent e) {
|
||||||
|
applyFocusedButtonStyle();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void mouseExited(MouseEvent e) {
|
public void mouseExited(MouseEvent e) {
|
||||||
|
|
||||||
@@ -83,5 +92,4 @@ public class DefaultButton extends JButton implements AppTheme {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,14 +2,9 @@ package Resources.CustomAssets;
|
|||||||
|
|
||||||
import GUI.AppTheme;
|
import GUI.AppTheme;
|
||||||
|
|
||||||
import javax.imageio.ImageIO;
|
|
||||||
import javax.swing.*;
|
import javax.swing.*;
|
||||||
import javax.swing.border.EmptyBorder;
|
import javax.swing.border.EmptyBorder;
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
import java.awt.image.BufferedImage;
|
|
||||||
import java.io.File;
|
|
||||||
import java.util.Objects;
|
|
||||||
import java.util.Random;
|
|
||||||
|
|
||||||
public class InfoPanel extends JPanel implements AppTheme {
|
public class InfoPanel extends JPanel implements AppTheme {
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
package Resources.CustomAssets;
|
package Resources.CustomAssets;
|
||||||
|
|
||||||
import javax.swing.border.*;
|
import javax.swing.border.Border;
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
|
|
||||||
public class RoundedBorder implements Border {
|
public class RoundedBorder implements Border {
|
||||||
|
|||||||
Reference in New Issue
Block a user