Refactoring.
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@@ -1,6 +1,6 @@
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package Character.Classes;
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import Character.AbilityScores.*;
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import Character.AbilityScores.Stats;
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public class Fighter implements ClassTemplate {
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@@ -8,13 +8,12 @@ public class Fighter implements ClassTemplate {
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private int level;
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// TODO: This should be the type of die.
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// TODO: This should be the type of die.
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private int hitDie;
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public Fighter(Stats[] stats, int level) {
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}
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// TODO: Need to figure out how to contain class progression information. Potentially a double String array, each row equals a level, each column a different thing. Should class features be a separate class, ie. BarbFeatures, BardFeatures, etc?
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