guiVersion of project, rewriting code for maximum clarity
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package Classes;
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public class Wizard implements ClassTemplate {
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private int HP;
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private int level;
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// TODO: This should be the type of die.
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private int hitDie;
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public Wizard(Stats[] stats, int level) {
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}
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// TODO: Need to figure out how to contain class progression information. Potentially a double String array, each row equals a level, each column a different thing. Should class features be a separate class, ie. BarbFeatures, BardFeatures, etc?
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public String getDescription() {
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// TODO Auto-generated method stub
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return null;
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}
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public String[] getProgression() {
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// TODO Auto-generated method stub
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return null;
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}
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public String[] getClassFeatures() {
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// TODO Auto-generated method stub
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return null;
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}
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public String getHitDie() {
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// TODO Auto-generated method stub
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return null;
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}
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public int getHPatLv1() {
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// TODO Auto-generated method stub
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return 0;
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}
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public int getHPpastLv1() {
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// TODO Auto-generated method stub
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return 0;
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}
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public String[] getArmorProf() {
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// TODO Auto-generated method stub
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return null;
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}
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public String[] getWeaponProf() {
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// TODO Auto-generated method stub
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return null;
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}
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public String[] getToolProf() {
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// TODO Auto-generated method stub
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return null;
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}
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public String[] availableSkills() {
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// TODO Auto-generated method stub
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return null;
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}
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public String[] startingEquipChoices() {
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// TODO Auto-generated method stub
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return null;
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}
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public boolean advantageCheck(Stats abilityScore) {
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// TODO Auto-generated method stub
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return false;
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}
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public boolean disadvantageCheck(Stats abilityScore) {
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// TODO Auto-generated method stub
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return false;
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}
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@Override
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public String[] getSavingThrows() {
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// TODO Auto-generated method stub
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return null;
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}
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}
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