guiVersion of project, rewriting code for maximum clarity

This commit is contained in:
Joshua-Ashton01
2022-11-08 17:14:43 -07:00
parent 823683e5c4
commit b06a6021c8
29 changed files with 142 additions and 109 deletions
-55
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@@ -1,55 +0,0 @@
package dnd;
public class Charisma extends Stats {
private int abilityScore;
private int abilityScoreModifier;
public Charisma(int abilityScore) {
this.abilityScore = abilityScore;
this.abilityScoreModifier = calcSavingThrow(abilityScore);
}
public int getScore() {
return abilityScore;
}
public int getModifier() {
return abilityScoreModifier;
}
public int getSavingThrow() {
return getModifier();
}
// TODO: Need description.
public String getDescription() {
return "Confidence, eloquence, and leadership.";
}
@Override
public String toString() {
return "Ability Score: " + abilityScore + " | Modifier: " + abilityScoreModifier + " | Description: "
+ getDescription();
}
@Override
void increaseScore() {
abilityScore++;
}
}
-37
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@@ -1,37 +0,0 @@
package dnd;
public interface ClassTemplate {
String getDescription();
String[] getProgression();
String[] getClassFeatures();
String getHitDie();
int getHPatLv1();
int getHPpastLv1();
String[] getArmorProf();
String[] getWeaponProf();
String[] getToolProf();
String[] getSavingThrows();
// TODO: Need to refresh on how saving throws work and how the character's class may impact a saving throw.
String[] availableSkills();
String[] startingEquipChoices();
boolean advantageCheck(Stats abilityScore);
boolean disadvantageCheck(Stats abilityScore);
// TODO: Spells and shit.
}
-91
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@@ -1,91 +0,0 @@
package dnd;
public class Cleric implements ClassTemplate {
private int HP;
private int level;
// TODO: This should be the type of die.
private int hitDie;
public Cleric(Stats[] stats, int level) {
}
// TODO: Need to figure out how to contain class progression information. Potentially a double String array, each row equals a level, each column a different thing. Should class features be a separate class, ie. BarbFeatures, BardFeatures, etc?
public String getDescription() {
// TODO Auto-generated method stub
return null;
}
public String[] getProgression() {
// TODO Auto-generated method stub
return null;
}
public String[] getClassFeatures() {
// TODO Auto-generated method stub
return null;
}
public String getHitDie() {
// TODO Auto-generated method stub
return null;
}
public int getHPatLv1() {
// TODO Auto-generated method stub
return 0;
}
public int getHPpastLv1() {
// TODO Auto-generated method stub
return 0;
}
public String[] getArmorProf() {
// TODO Auto-generated method stub
return null;
}
public String[] getWeaponProf() {
// TODO Auto-generated method stub
return null;
}
public String[] getToolProf() {
// TODO Auto-generated method stub
return null;
}
public String[] availableSkills() {
// TODO Auto-generated method stub
return null;
}
public String[] startingEquipChoices() {
// TODO Auto-generated method stub
return null;
}
public boolean advantageCheck(Stats abilityScore) {
// TODO Auto-generated method stub
return false;
}
public boolean disadvantageCheck(Stats abilityScore) {
// TODO Auto-generated method stub
return false;
}
@Override
public String[] getSavingThrows() {
// TODO Auto-generated method stub
return null;
}
}
-55
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@@ -1,55 +0,0 @@
package dnd;
public class Constitution extends Stats {
private int abilityScore;
private int abilityScoreModifier;
public Constitution(int abilityScore) {
this.abilityScore = abilityScore;
this.abilityScoreModifier = calcSavingThrow(abilityScore);
}
public int getScore() {
return abilityScore;
}
public int getModifier() {
return abilityScoreModifier;
}
public int getSavingThrow() {
return getModifier();
}
// TODO: Need description.
public String getDescription() {
return "Health, stamina, vital force.";
}
@Override
public String toString() {
return "Ability Score: " + abilityScore + " | Modifier: " + abilityScoreModifier + " | Description: "
+ getDescription();
}
@Override
void increaseScore() {
abilityScore++;
}
}
-55
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@@ -1,55 +0,0 @@
package dnd;
public class Dexterity extends Stats {
private int abilityScore;
private int abilityScoreModifier;
public Dexterity(int abilityScore) {
this.abilityScore = abilityScore;
this.abilityScoreModifier = calcSavingThrow(abilityScore);
}
public int getScore() {
return abilityScore;
}
public int getModifier() {
return abilityScoreModifier;
}
public int getSavingThrow() {
return getModifier();
}
// TODO: Need description.
public String getDescription() {
return "";
}
@Override
public String toString() {
return "Ability Score: " + abilityScore + " | Modifier: " + abilityScoreModifier + " | Description: "
+ getDescription();
}
@Override
void increaseScore() {
abilityScore++;
}
}
-72
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@@ -1,72 +0,0 @@
package dnd;
public class Dragonborn implements Race{
private String[] traits;
private final int speed = 30;
private final int maxAge = 80;
private String[] skills;
private String[] languages;
private String[] proficiencies;
public Dragonborn() {
this.languages = new String[] {"Common", "Draconic"};
this.skills = new String[] {};
}
@Override
public String getRace() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
@Override
public int maxAge() {
// TODO Auto-generated method stub
return maxAge;
}
@Override
public int getSpeed() {
// TODO Auto-generated method stub
return speed;
}
@Override
public String[] getTraits() {
// TODO Auto-generated method stub
return traits;
}
@Override
public String[] getSkills() {
// TODO Auto-generated method stub
return skills;
}
@Override
public String[] getLanguages() {
// TODO Auto-generated method stub
return languages;
}
@Override
public String[] getProficiencies() {
// TODO Auto-generated method stub
return proficiencies;
}
@Override
public int[] getASI() {
// TODO Auto-generated method stub
return new int[]{0,0,5};
}
@Override
public String toString() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
}
-72
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@@ -1,72 +0,0 @@
package dnd;
public class Dwarf implements Race{
private String[] traits;
private final int speed = 25;
private final int maxAge = 350;
private String[] skills;
private String[] languages;
private String[] proficiencies;
public Dwarf() {
this.languages = new String[] {"Common", "Dwarvish"};
this.skills = new String[] {};
}
@Override
public String getRace() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
@Override
public int maxAge() {
// TODO Auto-generated method stub
return maxAge;
}
@Override
public int getSpeed() {
// TODO Auto-generated method stub
return speed;
}
@Override
public String[] getTraits() {
// TODO Auto-generated method stub
return traits;
}
@Override
public String[] getSkills() {
// TODO Auto-generated method stub
return skills;
}
@Override
public String[] getLanguages() {
// TODO Auto-generated method stub
return languages;
}
@Override
public String[] getProficiencies() {
// TODO Auto-generated method stub
return proficiencies;
}
@Override
public int[] getASI() {
// TODO Auto-generated method stub
return new int[]{2,2};
}
@Override
public String toString() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
}
-72
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@@ -1,72 +0,0 @@
package dnd;
public class Elf implements Race{
private String[] traits;
private final int speed = 30;
private final int maxAge = 750;
private String[] skills;
private String[] languages;
private String[] proficiencies;
public Elf() {
this.languages = new String[] {"Common", "Elvish"};
this.skills = new String[] {};
}
@Override
public String getRace() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
@Override
public int maxAge() {
// TODO Auto-generated method stub
return maxAge;
}
@Override
public int getSpeed() {
// TODO Auto-generated method stub
return speed;
}
@Override
public String[] getTraits() {
// TODO Auto-generated method stub
return traits;
}
@Override
public String[] getSkills() {
// TODO Auto-generated method stub
return skills;
}
@Override
public String[] getLanguages() {
// TODO Auto-generated method stub
return languages;
}
@Override
public String[] getProficiencies() {
// TODO Auto-generated method stub
return proficiencies;
}
@Override
public int[] getASI() {
// TODO Auto-generated method stub
return new int[]{1,1};
}
@Override
public String toString() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
}
-91
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@@ -1,91 +0,0 @@
package dnd;
public class Fighter implements ClassTemplate {
private int HP;
private int level;
// TODO: This should be the type of die.
private int hitDie;
public Fighter(Stats[] stats, int level) {
}
// TODO: Need to figure out how to contain class progression information. Potentially a double String array, each row equals a level, each column a different thing. Should class features be a separate class, ie. BarbFeatures, BardFeatures, etc?
public String getDescription() {
// TODO Auto-generated method stub
return null;
}
public String[] getProgression() {
// TODO Auto-generated method stub
return null;
}
public String[] getClassFeatures() {
// TODO Auto-generated method stub
return null;
}
public String getHitDie() {
// TODO Auto-generated method stub
return null;
}
public int getHPatLv1() {
// TODO Auto-generated method stub
return 0;
}
public int getHPpastLv1() {
// TODO Auto-generated method stub
return 0;
}
public String[] getArmorProf() {
// TODO Auto-generated method stub
return null;
}
public String[] getWeaponProf() {
// TODO Auto-generated method stub
return null;
}
public String[] getToolProf() {
// TODO Auto-generated method stub
return null;
}
public String[] availableSkills() {
// TODO Auto-generated method stub
return null;
}
public String[] startingEquipChoices() {
// TODO Auto-generated method stub
return null;
}
public boolean advantageCheck(Stats abilityScore) {
// TODO Auto-generated method stub
return false;
}
public boolean disadvantageCheck(Stats abilityScore) {
// TODO Auto-generated method stub
return false;
}
@Override
public String[] getSavingThrows() {
// TODO Auto-generated method stub
return null;
}
}
-72
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@@ -1,72 +0,0 @@
package dnd;
public class Gnome implements Race{
private String[] traits;
private final int speed = 25;
private final int maxAge = 500;
private String[] skills;
private String[] languages;
private String[] proficiencies;
public Gnome() {
this.languages = new String[] {"Common", "Gnomish"};
this.skills = new String[] {};
}
@Override
public String getRace() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
@Override
public int maxAge() {
// TODO Auto-generated method stub
return maxAge;
}
@Override
public int getSpeed() {
// TODO Auto-generated method stub
return speed;
}
@Override
public String[] getTraits() {
// TODO Auto-generated method stub
return traits;
}
@Override
public String[] getSkills() {
// TODO Auto-generated method stub
return skills;
}
@Override
public String[] getLanguages() {
// TODO Auto-generated method stub
return languages;
}
@Override
public String[] getProficiencies() {
// TODO Auto-generated method stub
return proficiencies;
}
@Override
public int[] getASI() {
// TODO Auto-generated method stub
return new int[]{3,3};
}
@Override
public String toString() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
}
-77
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@@ -1,77 +0,0 @@
package dnd;
public class HalfElf implements Race{
private String[] traits;
private final int speed = 30;
private final int maxAge = 180;
private String[] skills;
private String[] languages;
private String[] proficiencies;
private int chosenASI;
//TODO HalfElf get's to increase 1 ASI of their choice to increase.
public HalfElf(String chosenLanguage, int chosenASI) {
this.languages = new String[] {"Common", "Elvish", chosenLanguage };
this.skills = new String[] {};
this.chosenASI = chosenASI;
}
@Override
public String getRace() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
@Override
public int maxAge() {
// TODO Auto-generated method stub
return maxAge;
}
@Override
public int getSpeed() {
// TODO Auto-generated method stub
return speed;
}
@Override
public String[] getTraits() {
// TODO Auto-generated method stub
return traits;
}
@Override
public String[] getSkills() {
// TODO Auto-generated method stub
return skills;
}
@Override
public String[] getLanguages() {
// TODO Auto-generated method stub
return languages;
}
@Override
public String[] getProficiencies() {
// TODO Auto-generated method stub
return proficiencies;
}
@Override
public int[] getASI() {
// TODO Auto-generated method stub
return new int[]{5,5, chosenASI};
}
@Override
public String toString() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
}
-72
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@@ -1,72 +0,0 @@
package dnd;
public class HalfOrc implements Race{
private String[] traits;
private final int speed = 30;
private final int maxAge = 75;
private String[] skills;
private String[] languages;
private String[] proficiencies;
public HalfOrc() {
this.languages = new String[] {"Common", "Orc"};
this.skills = new String[] {};
}
@Override
public String getRace() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
@Override
public int maxAge() {
// TODO Auto-generated method stub
return maxAge;
}
@Override
public int getSpeed() {
// TODO Auto-generated method stub
return speed;
}
@Override
public String[] getTraits() {
// TODO Auto-generated method stub
return traits;
}
@Override
public String[] getSkills() {
// TODO Auto-generated method stub
return skills;
}
@Override
public String[] getLanguages() {
// TODO Auto-generated method stub
return languages;
}
@Override
public String[] getProficiencies() {
// TODO Auto-generated method stub
return proficiencies;
}
@Override
public int[] getASI() {
// TODO Auto-generated method stub
return new int[]{0,0,2};
}
@Override
public String toString() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
}
-73
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@@ -1,73 +0,0 @@
package dnd;
public class Halfling implements Race{
private String[] traits;
private final int speed = 30;
private final int maxAge = 750;
private String[] skills;
private String[] languages;
private String[] proficiencies;
public Halfling() {
this.languages = new String[] {"Common", "Elvish"};
this.skills = new String[] {};
}
@Override
public String getRace() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
@Override
public int maxAge() {
// TODO Auto-generated method stub
return maxAge;
}
@Override
public int getSpeed() {
// TODO Auto-generated method stub
return speed;
}
@Override
public String[] getTraits() {
// TODO Auto-generated method stub
return traits;
}
@Override
public String[] getSkills() {
// TODO Auto-generated method stub
return skills;
}
@Override
public String[] getLanguages() {
// TODO Auto-generated method stub
return languages;
}
@Override
public String[] getProficiencies() {
// TODO Auto-generated method stub
return proficiencies;
}
@Override
public int[] getASI() {
// TODO Auto-generated method stub
return new int[]{1,1};
}
@Override
public String toString() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
}
-74
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@@ -1,74 +0,0 @@
package dnd;
public class Human implements Race {
private String[] traits;
private final int speed = 30;
private final int maxAge = 80;
private String[] skills;
private String[] languages;
private String[] proficiencies;
public Human(String chosenLanguage) {
this.languages = new String[] {"Common", chosenLanguage};
this.skills = new String[] {};
}
@Override
public String getRace() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
@Override
public int maxAge() {
// TODO Auto-generated method stub
return maxAge;
}
@Override
public int getSpeed() {
// TODO Auto-generated method stub
return speed;
}
@Override
public String[] getTraits() {
// TODO Auto-generated method stub
return traits;
}
@Override
public String[] getSkills() {
// TODO Auto-generated method stub
return skills;
}
@Override
public String[] getLanguages() {
// TODO Auto-generated method stub
return languages;
}
@Override
public String[] getProficiencies() {
// TODO Auto-generated method stub
return proficiencies;
}
@Override
public int[] getASI() {
// TODO Auto-generated method stub
return new int[]{0, 1, 2, 3, 4, 5};
}
@Override
public String toString() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
}
-55
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@@ -1,55 +0,0 @@
package dnd;
public class Intelligence extends Stats{
private int abilityScore;
private int abilityScoreModifier;
public Intelligence(int abilityScore) {
this.abilityScore = abilityScore;
this.abilityScoreModifier = calcSavingThrow(abilityScore);
}
public int getScore() {
return abilityScore;
}
public int getModifier() {
return abilityScoreModifier;
}
public int getSavingThrow() {
return getModifier();
}
// TODO: Need description.
public String getDescription() {
return "";
}
@Override
public String toString() {
return "Ability Score: " + abilityScore + " | Modifier: " + abilityScoreModifier + " | Description: "
+ getDescription();
}
@Override
void increaseScore() {
abilityScore++;
}
}
-50
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@@ -1,50 +0,0 @@
package dnd;
import java.util.ArrayList;
public interface Race {
String getRace();
int maxAge();
int getSpeed();
String[] getTraits();
String[] getSkills();
String[] getLanguages();
String[] getProficiencies();
int[] getASI();
// private ArrayList<String> traits;
// private ArrayList<String> skills;
// private ArrayList<String> laugnuage;
// //private Subrace subrase;
// private ArrayList<String> proficiencies;
// /**
// * @param raceName
// * @param ageRange
// * @param speed
// * @param traits
// * @param skills
// * @param laugnuage
// * @param proficiencies
// */
// public Race(String raceName, String ageRange, int speed, ArrayList<String> traits, ArrayList<String> skills,
// ArrayList<String> laugnuage, ArrayList<String> proficiencies) {
// this.raceName = raceName;
// this.ageRange = ageRange;
// this.speed = speed;
// this.traits = traits;
// this.skills = skills;
// this.laugnuage = laugnuage;
// this.proficiencies = proficiencies;
// }
}
-56
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@@ -1,56 +0,0 @@
package dnd;
public abstract class Stats {
public int calcSavingThrow(int abilityScore) {
switch (abilityScore) {
case 1:
return -5;
case 2:
case 3:
return -4;
case 4:
case 5:
return -3;
case 6:
case 7:
return -2;
case 8:
case 9:
return -1;
case 10:
case 11:
return 0;
case 12:
case 13:
return 1;
case 14:
case 15:
return 2;
case 16:
case 17:
return 3;
case 18:
case 19:
return 4;
case 20:
return 5;
default:
return 0;
}
}
abstract void increaseScore();
abstract int getScore();
abstract int getModifier();
abstract int getSavingThrow();
abstract String getDescription();
}
-67
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@@ -1,67 +0,0 @@
package dnd;
public class Strength extends Stats {
private int abilityScore;
private int abilityScoreModifier;
public Strength(int abilityScore) {
this.abilityScore = abilityScore;
this.abilityScoreModifier = calcSavingThrow(abilityScore);
}
public Strength(Strength str) {
this.abilityScore = str.getScore();
this.abilityScoreModifier = str.getModifier();
}
public int getScore() {
return abilityScore;
}
public int getModifier() {
return abilityScoreModifier;
}
public int getSavingThrow() {
return getModifier();
}
public String getDescription() {
return "Natural athleticism and bodily power.";
}
public int getMaxCarryWeight() {
return abilityScore * 15;
}
@Override
public String toString() {
return "Ability Score: " + abilityScore + " | Modifier: " + abilityScoreModifier + " | Description: "
+ getDescription();
}
@Override
void increaseScore() {
abilityScore++;
}
}
-72
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@@ -1,72 +0,0 @@
package dnd;
public class Tiefling implements Race{
private String[] traits;
private final int speed = 30;
private final int maxAge = 85;
private String[] skills;
private String[] languages;
private String[] proficiencies;
public Tiefling() {
this.languages = new String[] {"Common", "Infernal"};
this.skills = new String[] {};
}
@Override
public String getRace() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
@Override
public int maxAge() {
// TODO Auto-generated method stub
return maxAge;
}
@Override
public int getSpeed() {
// TODO Auto-generated method stub
return speed;
}
@Override
public String[] getTraits() {
// TODO Auto-generated method stub
return traits;
}
@Override
public String[] getSkills() {
// TODO Auto-generated method stub
return skills;
}
@Override
public String[] getLanguages() {
// TODO Auto-generated method stub
return languages;
}
@Override
public String[] getProficiencies() {
// TODO Auto-generated method stub
return proficiencies;
}
@Override
public int[] getASI() {
// TODO Auto-generated method stub
return new int[]{3,5,5};
}
@Override
public String toString() {
// TODO Auto-generated method stub
return this.getClass().getSimpleName();
}
}
-55
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@@ -1,55 +0,0 @@
package dnd;
public class Wisdom extends Stats {
private int abilityScore;
private int abilityScoreModifier;
public Wisdom(int abilityScore) {
this.abilityScore = abilityScore;
this.abilityScoreModifier = calcSavingThrow(abilityScore);
}
public int getScore() {
return abilityScore;
}
public int getModifier() {
return abilityScoreModifier;
}
public int getSavingThrow() {
return getModifier();
}
// TODO: Need description.
public String getDescription() {
return "";
}
@Override
public String toString() {
return "Ability Score: " + abilityScore + " | Modifier: " + abilityScoreModifier + " | Description: "
+ getDescription();
}
@Override
void increaseScore() {
abilityScore++;
}
}
-91
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@@ -1,91 +0,0 @@
package dnd;
public class Wizard implements ClassTemplate {
private int HP;
private int level;
// TODO: This should be the type of die.
private int hitDie;
public Wizard(Stats[] stats, int level) {
}
// TODO: Need to figure out how to contain class progression information. Potentially a double String array, each row equals a level, each column a different thing. Should class features be a separate class, ie. BarbFeatures, BardFeatures, etc?
public String getDescription() {
// TODO Auto-generated method stub
return null;
}
public String[] getProgression() {
// TODO Auto-generated method stub
return null;
}
public String[] getClassFeatures() {
// TODO Auto-generated method stub
return null;
}
public String getHitDie() {
// TODO Auto-generated method stub
return null;
}
public int getHPatLv1() {
// TODO Auto-generated method stub
return 0;
}
public int getHPpastLv1() {
// TODO Auto-generated method stub
return 0;
}
public String[] getArmorProf() {
// TODO Auto-generated method stub
return null;
}
public String[] getWeaponProf() {
// TODO Auto-generated method stub
return null;
}
public String[] getToolProf() {
// TODO Auto-generated method stub
return null;
}
public String[] availableSkills() {
// TODO Auto-generated method stub
return null;
}
public String[] startingEquipChoices() {
// TODO Auto-generated method stub
return null;
}
public boolean advantageCheck(Stats abilityScore) {
// TODO Auto-generated method stub
return false;
}
public boolean disadvantageCheck(Stats abilityScore) {
// TODO Auto-generated method stub
return false;
}
@Override
public String[] getSavingThrows() {
// TODO Auto-generated method stub
return null;
}
}
-11
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@@ -1,11 +0,0 @@
public class DndCharacterBuilder {
public static void main(String[] args) {
PanelHolder guiPanels = new PanelHolder();
UImanager gui = new UImanager(guiPanels);
}
}
-129
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@@ -1,129 +0,0 @@
public static class PanelHolder {
private JPanel mainMenuPanel;
private JPanel racePanel;
private JPanel classPanel;
private JPanel abilityScorePanel;
private JPanel descriptionPanel;
private JPanel equipmentPanel;
private JPanel finalizePanel;
private JPanel loadMenuPanel;
public PanelHolder() {
this.mainMenuPanel = createMainMenuPanel();
this.racePanel = createRaceSelectPanel();
this.classPanel = createClassSelectPanel();
this.abilityScorePanel = createAbilityScoreSelectPanel();
this.descriptionPanel = createDescriptionPanel();
this.equipmentPanel = createEquipmentSelectPanel();
this.finalizePanel = createFinalizePanel();
this.loadMenuPanel = createLoadMenu();
}
public JPanel getMainMenuPanel() {
return mainMenuPanel;
}
public JPanel getRacePanel() {
return racePanel;
}
public JPanel getClassPanel() {
return classPanel;
}
public JPanel getAbilityScorePanel() {
return abilityScorePanel;
}
public JPanel getDescriptionPanel() {
return descriptionPanel;
}
public JPanel getEquipmentPanel() {
return equipmentPanel;
}
public JPanel getFinalizePanel() {
return finalizePanel;
}
public JPanel getLoadMenuPanel() {
return loadMenuPanel;
}
// TODO: Need to implement.
private JPanel createMainMenuPanel() {
}
// TODO: Need to implement.
private JPanel createRaceSelectPanel() {
}
// TODO: Need to implement.
private JPanel createClassSelectPanel() {
}
// TODO: Need to implement.
private JPanel createAbilityScoreSelectPanel() {
}
// TODO: Need to implement.
private JPanel createDescriptionPanel() {
}
// TODO: Need to implement.
private JPanel createEquipmentSelectPanel() {
}
// TODO: Need to implement.
private JPanel createFinalizePanel() {
}
// TODO: Need to implement.
private JPanel createLoadMenu() {
}
}
-76
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@@ -1,76 +0,0 @@
public class UImanager {
private JFrame gui;
private PanelHolder guiPanels;
private int currentPanel;
public UImanager (PanelHolder guiPanels) {
this.gui = new JFrame("D&D Character Builder");
this.guiPanels = guiPanels;
if (returningUser()) {
this.currentPanel = 0;
} else {
this.currentPanel = 1;
}
frameSetup();
}
// TODO: Need to implement.
private void frameSetup() {
}
// TODO: Need to implement.
private boolean returningUser() {
return false;
}
private JPanel getNextPanel() {
switch (currentPanel) {
case: 1
return guiPanels.getRacePanel();
case: 2
return guiPanels.getClassPanel();
case: 3
return guiPanels.getAbilityScorePanel();
case: 4
return guiPanels.getDescriptionPanel();
case: 5
return guiPanels.getEquipmentPanel();
case: 6
return guiPanels.getLoadMenuPanel();
case: 7
return guiPanels.getFinalizePanel();
default:
return guiPanels.getMainMenuPanel();
}
}
private void clearAndReset(JPanel nextPanel) {
gui.removeAll();
gui.addComponent(nextPanel);
gui.repaint();
gui.revalidate();
}
}