guiVersion of project, rewriting code for maximum clarity
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public class UImanager {
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private JFrame gui;
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private PanelHolder guiPanels;
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private int currentPanel;
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public UImanager (PanelHolder guiPanels) {
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this.gui = new JFrame("D&D Character Builder");
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this.guiPanels = guiPanels;
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if (returningUser()) {
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this.currentPanel = 0;
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} else {
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this.currentPanel = 1;
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}
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frameSetup();
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}
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// TODO: Need to implement.
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private void frameSetup() {
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}
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// TODO: Need to implement.
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private boolean returningUser() {
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return false;
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}
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private JPanel getNextPanel() {
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switch (currentPanel) {
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case: 1
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return guiPanels.getRacePanel();
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case: 2
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return guiPanels.getClassPanel();
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case: 3
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return guiPanels.getAbilityScorePanel();
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case: 4
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return guiPanels.getDescriptionPanel();
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case: 5
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return guiPanels.getEquipmentPanel();
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case: 6
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return guiPanels.getLoadMenuPanel();
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case: 7
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return guiPanels.getFinalizePanel();
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default:
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return guiPanels.getMainMenuPanel();
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}
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}
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private void clearAndReset(JPanel nextPanel) {
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gui.removeAll();
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gui.addComponent(nextPanel);
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gui.repaint();
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gui.revalidate();
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}
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}
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