guiVersion of project, rewriting code for maximum clarity

This commit is contained in:
Joshua-Ashton01
2022-11-08 16:30:25 -07:00
parent 609cc983cc
commit 823683e5c4
12 changed files with 251 additions and 208 deletions
+11
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public class DndCharacterBuilder {
public static void main(String[] args) {
PanelHolder guiPanels = new PanelHolder();
UImanager gui = new UImanager(guiPanels);
}
}
+129
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public static class PanelHolder {
private JPanel mainMenuPanel;
private JPanel racePanel;
private JPanel classPanel;
private JPanel abilityScorePanel;
private JPanel descriptionPanel;
private JPanel equipmentPanel;
private JPanel finalizePanel;
private JPanel loadMenuPanel;
public PanelHolder() {
this.mainMenuPanel = createMainMenuPanel();
this.racePanel = createRaceSelectPanel();
this.classPanel = createClassSelectPanel();
this.abilityScorePanel = createAbilityScoreSelectPanel();
this.descriptionPanel = createDescriptionPanel();
this.equipmentPanel = createEquipmentSelectPanel();
this.finalizePanel = createFinalizePanel();
this.loadMenuPanel = createLoadMenu();
}
public JPanel getMainMenuPanel() {
return mainMenuPanel;
}
public JPanel getRacePanel() {
return racePanel;
}
public JPanel getClassPanel() {
return classPanel;
}
public JPanel getAbilityScorePanel() {
return abilityScorePanel;
}
public JPanel getDescriptionPanel() {
return descriptionPanel;
}
public JPanel getEquipmentPanel() {
return equipmentPanel;
}
public JPanel getFinalizePanel() {
return finalizePanel;
}
public JPanel getLoadMenuPanel() {
return loadMenuPanel;
}
// TODO: Need to implement.
private JPanel createMainMenuPanel() {
}
// TODO: Need to implement.
private JPanel createRaceSelectPanel() {
}
// TODO: Need to implement.
private JPanel createClassSelectPanel() {
}
// TODO: Need to implement.
private JPanel createAbilityScoreSelectPanel() {
}
// TODO: Need to implement.
private JPanel createDescriptionPanel() {
}
// TODO: Need to implement.
private JPanel createEquipmentSelectPanel() {
}
// TODO: Need to implement.
private JPanel createFinalizePanel() {
}
// TODO: Need to implement.
private JPanel createLoadMenu() {
}
}
+76
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public class UImanager {
private JFrame gui;
private PanelHolder guiPanels;
private int currentPanel;
public UImanager (PanelHolder guiPanels) {
this.gui = new JFrame("D&D Character Builder");
this.guiPanels = guiPanels;
if (returningUser()) {
this.currentPanel = 0;
} else {
this.currentPanel = 1;
}
frameSetup();
}
// TODO: Need to implement.
private void frameSetup() {
}
// TODO: Need to implement.
private boolean returningUser() {
return false;
}
private JPanel getNextPanel() {
switch (currentPanel) {
case: 1
return guiPanels.getRacePanel();
case: 2
return guiPanels.getClassPanel();
case: 3
return guiPanels.getAbilityScorePanel();
case: 4
return guiPanels.getDescriptionPanel();
case: 5
return guiPanels.getEquipmentPanel();
case: 6
return guiPanels.getLoadMenuPanel();
case: 7
return guiPanels.getFinalizePanel();
default:
return guiPanels.getMainMenuPanel();
}
}
private void clearAndReset(JPanel nextPanel) {
gui.removeAll();
gui.addComponent(nextPanel);
gui.repaint();
gui.revalidate();
}
}