race and class GUIs, pending continue button implementation into GUImanager
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@@ -0,0 +1,48 @@
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package GUI.Panels;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.*;
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public class MainMenuPanel extends JPanel {
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private int nextPanelSelected;
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public MainMenuPanel() {
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super();
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createMasterPanel();
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}
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// TODO: Need to refactor/re-write, as current implementation utilizes ContinueButton.
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private void createMasterPanel() {
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/*setLayout(new BorderLayout(0, 0));
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JPanel masterPanel = new JPanel();
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JLabel title = new JLabel("D&D Character Builder");
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title.setHorizontalAlignment(SwingConstants.CENTER);
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masterPanel.add(title, BorderLayout.NORTH);
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JPanel buttonsContainer = new JPanel(new GridLayout(1, 2, 10, 10));
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JPanel newCharacterContainer = new JPanel(new GridLayout(2, 1, 10, 10));
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newCharacterContainer.add(new Button("Create a New Character", 1));
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newCharacterContainer.add(new Button("Generate a Random Character", -1));
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buttonsContainer.add(newCharacterContainer);
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JPanel loadCharacterContainer = new JPanel();
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loadCharacterContainer.add(new Button("Load a Character", 7));
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buttonsContainer.add(loadCharacterContainer);
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masterPanel.add(buttonsContainer);
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add(masterPanel);*/
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}
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}
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