nixos: gen 179 @ nix-pad — 2026-07-31 01:33

26.05.20260724.597283a (Yarara)
This commit is contained in:
2026-07-31 01:33:18 -06:00
parent 53e6c26bc8
commit aaff20da03
6 changed files with 12013 additions and 10 deletions
+4 -4
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@@ -1,8 +1,8 @@
#ifndef config_h_INCLUDED #ifndef config_h_INCLUDED
#define config_h_INCLUDED #define config_h_INCLUDED
#define DEFAULT_FONT "Hack Nerd Font Mono 12" #define DEFAULT_FONT "Sans 14"
#define DEFAULT_ROUNDING 12 #define DEFAULT_ROUNDING 5
#define SHIFT_SPACE_IS_TAB #define SHIFT_SPACE_IS_TAB
static const int transparency = 255; static const int transparency = 255;
@@ -35,8 +35,8 @@ struct clr_scheme schemes[] = {
/* layers is an ordered list of layouts, used to cycle through */ /* layers is an ordered list of layouts, used to cycle through */
static enum layout_id layers[] = { static enum layout_id layers[] = {
Landscape, // First layout is the default layout on startup Full, // First layout is the default layout on startup
LandscapeSpecial, Special,
NumLayouts // signals the last item, may not be omitted NumLayouts // signals the last item, may not be omitted
}; };
+50
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@@ -0,0 +1,50 @@
#ifndef config_h_INCLUDED
#define config_h_INCLUDED
#define DEFAULT_FONT "Hack Nerd Font Mono 12"
#define DEFAULT_ROUNDING 12
#define SHIFT_SPACE_IS_TAB
static const int transparency = 255;
struct clr_scheme schemes[] = {
{
/* colors */
.bg = {.bgra = {15, 15, 15, transparency}},
.fg = {.bgra = {45, 45, 45, transparency}},
.high = {.bgra = {100, 100, 100, transparency}},
.swipe = {.bgra = {100, 255, 100, 64}},
.text = {.color = UINT32_MAX},
.text_press = {.color = UINT32_MAX},
.text_swipe = {.color = UINT32_MAX},
.font = DEFAULT_FONT,
.rounding = DEFAULT_ROUNDING,
},
{
/* colors */
.bg = {.bgra = {15, 15, 15, transparency}},
.fg = {.bgra = {32, 32, 32, transparency}},
.high = {.bgra = {100, 100, 100, transparency}},
.swipe = {.bgra = {100, 255, 100, 64}},
.text_press = {.color = UINT32_MAX},
.text_swipe = {.color = UINT32_MAX},
.text = {.color = UINT32_MAX},
.font = DEFAULT_FONT,
.rounding = DEFAULT_ROUNDING,
}
};
/* layers is an ordered list of layouts, used to cycle through */
static enum layout_id layers[] = {
Landscape, // First layout is the default layout on startup
LandscapeSpecial,
NumLayouts // signals the last item, may not be omitted
};
/* layers is an ordered list of layouts, used to cycle through */
static enum layout_id landscape_layers[] = {
Landscape, // First layout is the default layout on startup
LandscapeSpecial,
NumLayouts // signals the last item, may not be omitted
};
#endif // config_h_INCLUDED
+2 -1
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@@ -1,6 +1,7 @@
#define NUMKEYMAPS 7 #define NUMKEYMAPS 7
static const char *keymap_names[] = { "latin" }; static const char *keymap_names[] = {"latin", "cyrillic", "arabic",
"georgian", "greek", "persian", "hebrew" };
static const char *keymaps[NUMKEYMAPS] = { static const char *keymaps[NUMKEYMAPS] = {
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+184
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@@ -0,0 +1,184 @@
/* constants */
/* how tall the keyboard should be by default (can be overriden) */
#define KBD_PIXEL_HEIGHT 250
/* how tall the keyboard should be by default (can be overriden) */
#define KBD_PIXEL_LANDSCAPE_HEIGHT 120
/* spacing around each key */
#define KBD_KEY_BORDER 4
/* layout declarations */
enum layout_id {
Landscape = 1,
LandscapeSpecial = 2,
Emoji = 3,
Index,
NumLayouts,
};
static struct key keys_landscape[], keys_landscape_special[], keys_emoji[];
static struct layout layouts[NumLayouts] = {
[Landscape] = {keys_landscape, "latin", "landscape", true},
[LandscapeSpecial] = {keys_landscape_special, "latin", "landscapespecial", true},
[Emoji] = {keys_emoji, "latin", "emoji", false},
};
static struct key keys_emoji[] = {
{"🙂", "🙏", 1.0, Copy, 0x1f642, 0, 0x1f64f}, // Emojis
{"😀", "🙋", 1.0, Copy, 0x1f600, 0, 0x1f64b},
{"😁", "✋", 1.0, Copy, 0x1f601, 0, 0x270B},
{"😂", "🙇", 1.0, Copy, 0x1f602, 0, 0x1f647},
{"😃", "👨", 1.0, Copy, 0x1f603, 0, 0x1f468},
{"😄", "👩", 1.0, Copy, 0x1f604, 0, 0x1f469},
{"😅", "👶", 1.0, Copy, 0x1f605, 0, 0x1f476},
{"😆", "👻", 1.0, Copy, 0x1f606, 0, 0x1f47b},
{"😇", "✨", 1.0, Copy, 0x1f607, 0, 0x2728},
{"🤣", "💰", 1.0, Copy, 0x1f923, 0, 0x1f4b0},
{"", "", 0.0, EndRow},
{"😉", "🐕", 1.0, Copy, 0x1f609, 0, 0x1f415},
{"😊", "🐈", 1.0, Copy, 0x1f60a, 0, 0x1f408},
{"😋", "🐧", 1.0, Copy, 0x1f60b, 0, 0x1f427},
{"😌", "🐇", 1.0, Copy, 0x1f60c, 0, 0x1f407},
{"😍", "💔", 1.0, Copy, 0x1f60d, 0, 0x1f494},
{"😘", "💕", 1.0, Copy, 0x1f618, 0, 0x1f495},
{"😎", "❤", 1.0, Copy, 0x1f60e, 0, 0x2764},
{"😐", "😏", 1.0, Copy, 0x1f610, 0, 0x1f60f},
{"😒", "👀", 1.0, Copy, 0x1f612, 0, 0x1f440},
{"😓", "💀", 1.0, Copy, 0x1f613, 0, 0x1f480},
{"", "", 0.0, EndRow},
{"⇧", "⇫", 1.0, Mod, Shift, .scheme = 1},
{"😛", "😜", 1.0, Copy, 0x1f61b, 0, 0x1f61c},
{"😮", "😝", 1.0, Copy, 0x1f62e, 0, 0x1f61d},
{"😟", "😞", 1.0, Copy, 0x1f61f, 0, 0x1f61e},
{"😠", "🥺", 1.0, Copy, 0x1f620, 0, 0x1f97a},
{"😢", "👿", 1.0, Copy, 0x1f622, 0, 0x1f47f},
{"😭", "😯", 1.0, Copy, 0x1f62d, 0, 0x1f62f},
{"😳", "😕", 1.0, Copy, 0x1f633, 0, 0x1f615},
{"😴", "😵", 1.0, Copy, 0x1f634, 0, 0x1f635},
{"⌫", "⌫", 1.0, Code, KEY_BACKSPACE, .scheme = 1},
{"", "", 0.0, EndRow},
{"Abc", "Abc", 1.0, BackLayer, .scheme = 1},
{"⌨͕", "⌨͔", 1.0, NextLayer, .scheme = 1},
{"👆", "👊", 1.0, Copy, 0x1f446, 0, 0x1f44a},
{"👇", "👌", 1.0, Copy, 0x1f447, 0, 0x1f44c},
{"👈", "👏", 1.0, Copy, 0x1f448, 0, 0x1f44f},
{"👉", "👐", 1.0, Copy, 0x1f449, 0, 0x1f450},
{"👋", "🙌", 1.0, Copy, 0x1f44b, 0, 0x1f64c},
{"👍", "✅", 1.0, Copy, 0x1f44d, 0, 0x2705},
{"👎", "💪", 1.0, Copy, 0x1f44e, 0, 0x1f4aa},
{"Enter", "Enter", 1.0, Code, KEY_ENTER, .scheme = 1},
{"", "", 0.0, Last},
};
static struct key keys_landscape[] = {
{"q", "Q", 1.0, Code, KEY_Q, .scheme = 1},
{"w", "W", 1.0, Code, KEY_W, .scheme = 1},
{"e", "E", 1.0, Code, KEY_E, .scheme = 1},
{"r", "R", 1.0, Code, KEY_R, .scheme = 1},
{"t", "T", 1.0, Code, KEY_T, .scheme = 1},
{"y", "Y", 1.0, Code, KEY_Y, .scheme = 1},
{"u", "U", 1.0, Code, KEY_U, .scheme = 1},
{"i", "I", 1.0, Code, KEY_I, .scheme = 1},
{"o", "O", 1.0, Code, KEY_O, .scheme = 1},
{"p", "P", 1.0, Code, KEY_P, .scheme = 1},
{"", "", 0.0, EndRow},
{"a", "A", 1.0, Code, KEY_A, .scheme = 1},
{"s", "S", 1.0, Code, KEY_S, .scheme = 1},
{"d", "D", 1.0, Code, KEY_D, .scheme = 1},
{"f", "F", 1.0, Code, KEY_F, .scheme = 1},
{"g", "G", 1.0, Code, KEY_G, .scheme = 1},
{"h", "H", 1.0, Code, KEY_H, .scheme = 1},
{"j", "J", 1.0, Code, KEY_J, .scheme = 1},
{"k", "K", 1.0, Code, KEY_K, .scheme = 1},
{"l", "L", 1.0, Code, KEY_L, .scheme = 1},
{"", "", 0.0, EndRow},
{"⇧", "⇫", 1.5, Mod, Shift},
{"z", "Z", 1.0, Code, KEY_Z, .scheme = 1},
{"x", "X", 1.0, Code, KEY_X, .scheme = 1},
{"c", "C", 1.0, Code, KEY_C, .scheme = 1},
{"v", "V", 1.0, Code, KEY_V, .scheme = 1},
{"b", "B", 1.0, Code, KEY_B, .scheme = 1},
{"n", "N", 1.0, Code, KEY_N, .scheme = 1},
{"m", "M", 1.0, Code, KEY_M, .scheme = 1},
{"⌫", "⌫", 1.5, Code, KEY_BACKSPACE, .scheme = 1},
{"", "", 0.0, EndRow},
{"?123", "?123", 1.0, Layout, 0, &layouts[LandscapeSpecial]},
{"Ctr", "Ctr", 1.0, Mod, Ctrl, .scheme = 1},
{",", ",", 1.0, Code, KEY_COMMA, .scheme = 1},
{"🙂", "🙂", 1.0, Layout, 0, &layouts[Emoji]},
{"", "", 5.0, Code, KEY_SPACE, .scheme = 1},
{".", ".", 1.0, Code, KEY_DOT, .scheme = 1},
{"Enter", "Enter", 2.0, Code, KEY_ENTER, .scheme = 1},
/* end of layout */
{"", "", 0.0, Last},
};
static struct key keys_landscape_special[] = {
{"Esc", "Esc", 1.0, Code, KEY_ESC, .scheme = 1},
{"1", "1", 1.0, Code, KEY_1, .scheme = 1},
{"2", "2", 1.0, Code, KEY_2, .scheme = 1},
{"3", "3", 1.0, Code, KEY_3, .scheme = 1},
{"4", "4", 1.0, Code, KEY_4, .scheme = 1},
{"5", "5", 1.0, Code, KEY_5, .scheme = 1},
{"6", "6", 1.0, Code, KEY_6, .scheme = 1},
{"7", "7", 1.0, Code, KEY_7, .scheme = 1},
{"8", "8", 1.0, Code, KEY_8, .scheme = 1},
{"9", "9", 1.0, Code, KEY_9, .scheme = 1},
{"0", "0", 1.0, Code, KEY_0, .scheme = 1},
{"", "", 0.0, EndRow},
{"`", "`", 0.5, Code, KEY_GRAVE, .scheme = 1},
{"~", "~", 0.5, Code, KEY_GRAVE, .scheme = 1},
{"!", "!", 1.0, Code, KEY_1, .scheme = 1},
{"@", "@", 1.0, Code, KEY_2, .scheme = 1},
{"#", "#", 1.0, Code, KEY_3, .scheme = 1},
{"$", "$", 1.0, Code, KEY_4, .scheme = 1},
{"%", "%", 1.0, Code, KEY_5, .scheme = 1},
{"^", "^", 1.0, Code, KEY_6, .scheme = 1},
{"&", "&", 1.0, Code, KEY_7, .scheme = 1},
{"*", "*", 1.0, Code, KEY_8, .scheme = 1},
{"-", "-", 1.0, Code, KEY_MINUS, .scheme = 1},
{"=", "=", 1.0, Code, KEY_EQUAL, .scheme = 1},
{"", "", 0.0, EndRow},
{"Abc", "Abc", 1.0, Layout, 0, &layouts[Landscape]},
{"(", "(", 0.5, Code, KEY_9, .scheme = 1},
{")", ")", 0.5, Code, KEY_0, .scheme = 1},
{"[", "[", 0.5, Code, KEY_LEFTBRACE, .scheme = 1},
{"]", "]", 0.5, Code, KEY_RIGHTBRACE, .scheme = 1},
{"{", "{", 0.5, Code, KEY_LEFTBRACE, .scheme = 1},
{"}", "}", 0.5, Code, KEY_RIGHTBRACE, .scheme = 1},
{"\\", "\\", 0.75, Code, KEY_BACKSLASH, .scheme = 1},
{"|", "|", 0.75, Code, KEY_BACKSLASH, .scheme = 1},
{";", ";", 1.0, Code, KEY_SEMICOLON, .scheme = 1},
{":", ":", 1.0, Code, KEY_SEMICOLON, .scheme = 1},
{"'", "'", 1.0, Code, KEY_APOSTROPHE, .scheme = 1},
{"\"", "\"", 1.0, Code, KEY_APOSTROPHE, .scheme = 1},
{"/", ">", 1.0, Code, KEY_SLASH, .scheme = 1},
{"", "", 0.0, EndRow},
{"↑", "↑", 1.5, Code, KEY_UP, .scheme = 1},
{"↓", "↓", 1.5, Code, KEY_DOWN, .scheme = 1},
{"_", "_", 1.0, Code, KEY_MINUS, .scheme = 1},
{"+", "+", 1.0, Code, KEY_EQUAL, .scheme = 1},
{"<", "<", 1.0, Code, KEY_COMMA, .scheme = 1},
{">", ">", 1.0, Code, KEY_DOT, .scheme = 1},
{"/", "/", 1.0, Code, KEY_SLASH, .scheme = 1},
{"⌫", "⌫", 3.0, Code, KEY_BACKSPACE, .scheme = 1},
{"", "", 0.0, EndRow},
{"←", "←", 1.5, Code, KEY_LEFT, .scheme = 1},
{"→", "→", 1.5, Code, KEY_RIGHT, .scheme = 1},
{"Sup", "Sup", 1.0, Mod, Super, .scheme = 1},
{"", "", 6.0, Code, KEY_SPACE, .scheme = 1},
{"Enter", "Enter", 2.0, Code, KEY_ENTER, .scheme = 1},
/* end of layout */
{"", "", 0.0, Last},
};