init commit (imported from personal account)

This commit is contained in:
Josh Ashton
2024-03-20 22:06:41 -06:00
commit d28377eb14
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53..7....
6..195...
.98....6.
8...6...3
4..8.3..1
7...2...6
.6....28.
...419..5
....8..79
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.9...2.7.
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..196..8.
4......1.
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.3.75...8
...2.....
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..3...7..
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8.14.....
.4.83...6
6..5921.4
27.1.9538
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59.3...7.
.2.....65
36.95..1.
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package src;
/**
* A Cell represents a single cell in the Sudoku grid.
* This helper class is used to store the row, column, value, and possible values for a cell.
* The possible values are stored in an ArrayList of Integers, and are sorted in ascending order.
*
* The Cell class also contains a method to add a possible value to the cell, and a method to get the possible values.
*/
public class Cell {
private int row;
private int col;
private int box;
private int value;
private List possibleValues;
/**
* Create a new Cell with the given row and column.
*
* The value of the cell is initially -2, and the possible values are initially empty.
*
* @param row
* @param col
*/
public Cell(int row, int col) {
this.row = row;
this.col = col;
setBox();
possibleValues = new List();
}
/**
* Create a new Cell with the given row, column, and value.
*
* The possible values are initially empty.
*
* @param row
* @param col
* @param value
*/
public Cell(int row, int col, int value) {
this.row = row;
this.col = col;
this.value = value;
setBox();
possibleValues = new List();
}
/**
* Create a new Cell with the given row, column, and possible values.
*
* The value of the cell is initially -2.
*
* @param row
* @param col
* @param possibleValues
*/
public Cell(int row, int col, int[] possibleValues) {
this.row = row;
this.col = col;
setBox();
this.possibleValues = new List(possibleValues);
}
/**
* Set the value of a cell.
*
* The value must be between 1 and 9, inclusive.
*
* @param value
*/
public void setValue(int value) {
possibleValues.clear();
this.value = value;
}
/**
* Get the value of a cell.
*
* @return
*/
public int getValue() {
return value;
}
/**
* Get the box a cell is in.
*
* @return box number
*/
public int getBox() {
return box;
}
/**
* Add a value to the list of possible values.
*
* If the value is already possible for the cell, or if the value is not a valid value for the cell, then the value is not added.
*
* @param value
*/
public void addPossibleValue(int value) {
if(possibleValues.contains(value)) {
return;
} else if(value < 1 || value > 9) {
return;
}
possibleValues.add(value);
}
/**
* Set the list of possible values for the cell.
*
* @param possibleValues
*/
public void setPossibleValues(int[] possibleValues) {
this.possibleValues = new List(possibleValues);
}
/**
* Remove a value from the list of possible values.
*
* @return
*/
public void removePossibleValue(int value) {
if(!possibleValues.contains(value)) {
return;
}
possibleValues.remove(value);
}
/**
* Get a list of possible values for the cell.
*
* This list is a copy of the cell's possible values, and is sorted in ascending order.
*
* @return list of possible values for the cell
*/
public int[] getPossibleValues() {
return possibleValues.toArray();
}
/**
* Given the cell's row and column, set the box number for the cell.
*/
private void setBox() {
int boxRow = row / 3;
int boxCol = col / 3;
box = boxRow * 3 + boxCol;
}
/**
* This class is used to store the possible values for a cell in a sorted list.
* The list is sorted in ascending order, and the values are stored in a linked list.
*
* The List class also contains a method to add a value to the list, and a method to get the list of values as an array.
*/
private class List {
private Value head;
private Value tail;
private int size;
private int max;
private int min;
/**
* Create a new empty List.
*
* By default, the head and tail are null, the size is 0, and the max and min are 0.
*/
public List() {
head = null;
tail = null;
size = 0;
max = 0;
min = 0;
}
/**
* Create a new List with the given initial value.
*
* By default, the head and tail are the same, the size is 1, and the max and min are the initial value.
* @param initValue
*/
public List(int initValue) {
head = new Value(initValue);
tail = head;
size = 1;
max = initValue;
min = initValue;
}
/**
* Create a new List with the given initial values.
*
* @param initValues
*/
public List(int[] initValues) {
for(int i = 0; i < initValues.length; i++) add(initValues[i]);
}
/**
* Add a new value to the list.
*
* By default, the value will be inserted at it's sorted place in the list.
*
* @param newValue
*/
public void add(int newValue) {
if(size == 0) {
head = new Value(newValue);
tail = head;
size = 1;
max = newValue;
min = newValue;
} else {
if(newValue > max) {
max = newValue;
tail.next = new Value(newValue);
tail = tail.next;
} else if(newValue < min) {
min = newValue;
Value tmp = new Value(newValue);
tmp.setNext(head);
head = tmp;
} else {
Value current = head;
while(current.next != null && current.next.value < newValue) {
current = current.next;
}
Value tmp = new Value(newValue);
tmp.setNext(current.next);
current.setNext(tmp);
}
size++;
}
}
/**
* Remove a value from the list.
*
* @param value
*/
public void remove(int value) {
if(size == 0) {
System.out.println("List is empty.");
return;
}
if(head.value == value) {
head = head.next;
size--;
return;
}
Value current = head;
while(current.next != null) {
if(current.next.value == value) {
current.setNext(current.next.next);
size--;
return;
}
current = current.next;
}
System.out.println("Value " + value + " is not in the list.");
}
/**
* Get the list of values as an array.
*
* @return array of values in the list
*/
public int[] toArray() {
int[] array = new int[size];
Value current = head;
for(int i = 0; i < size; i++) {
array[i] = current.value;
current = current.next;
}
return array;
}
/**
* Check if the list contains the given value.
*
* @param value
* @return
*/
public boolean contains(int value) {
Value current = head;
while(current != null) {
if(current.value == value) return true;
current = current.next;
}
return false;
}
/**
* Clear the list of all values.
*/
public void clear() {
head = null;
tail = null;
size = 0;
max = 0;
min = 0;
}
/**
* Value class is a Node for the List class.
*/
private class Value {
private int value;
private Value next;
public Value(int value) {
this.value = value;
next = null;
}
public void setNext(Value next) {
this.next = next;
}
}
}
}
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package src;
import java.util.Scanner;
import java.io.File;
import javax.swing.JPanel;
import javax.swing.JComboBox;
/**
* The Nav class represents the Navigation bar at the top of the JFrame window.
*
* The Nav class is responsible for basic File IO operations. The most basic
* functionality is the following:
* - creating a new, completely empty .sdku file for a user to create
* their own puzzle with;
* - open an existing .sdku file in the user's file system (a standard
* or default location is TBD);
* - save the currently open .sdku file with any changes the user has made.
*
* In the future, the Nav class would ideally incorporate additional elements,
* such as the difficulty of the current problem, providing hints, displaying
* the length of time since a puzzle was started, etc.
*/
public class Nav extends JPanel {
private Settings s;
private File f;
private Cell[][] grid;
/**
* Create a new Nav in a command-line interface. This is intended for
* debugging rather than practical use.
*
* Additionally, even for debugging, this should be used since default
* file I/O behavior is dictated by the values in the Settings object.
*/
public Nav() {
System.out.println("Welcome to the Sudoku Solver!");
Scanner in = new Scanner(System.in);
System.out.print(
"Enter the name of the input file (do not " +
"include the file extension): "
);
String inputFilename = in.nextLine();
in.close();
open(inputFilename);
}
/**
* Create a new Nav object for use in the command-line. This is intended
* for debugging rather than practical use.
*
* @param Settings
*/
public Nav(Settings s) {
this.s = s;
System.out.println("Welcome to the Sudoku Solver!");
Scanner in = new Scanner(System.in);
System.out.print(
"Enter the name of the input file (do not " +
"include the file extension): "
);
String inputFilename = in.nextLine();
in.close();
open(inputFilename);
}
private void new() {
int default = s.getNewFileProperties();
// See Settings.getNewFileProperties for possible values and
// the expected behavior of each value.
switch(default) {
case 0:
case 1:
case 2:
default:
}
// TODO: Create a new .sdku file in the default directory.
}
/**
* Given an input filename, open the file and populate the grid.
*
* @param String
*/
private void open(String filename) {
File f = new File(/*"spring24/sudoku/" + */filename + ".sdku");
if(f == null || !f.exists() || f.isDirectory() || !f.canRead()) {
System.out.println(
"The file " + filename +
".sdku does not exist or cannot be read."
);
System.out.println("The exact path to the file is: " +
f.getAbsolutePath()
);
return null;
}
createGrid(f);
}
private void save() {
// TODO: Get the current Cell[][] from the Board JPanel
// TODO: Write to a file.
}
/**
* Get the currently loaded Cell[][] grid.
*
* @return the grid
*/
public Cell[][] getLoadedGrid() {
return grid;
}
/**
* Update the loaded grid with the current version with any changes the
* user has made.
*
* For future auto-save functionality, this could simply be called after
* each change the user makes on the Sudoku board.
*
* In the future, an optimization could be made where a different data
* structure is used to pass only the changes the player has made within
* the last x minutes, for eg. {row, col, value, noteValues[]}. Given
* the size of a standard Sudoku board however, this may be an irrelevant
* and unnecessary optimization.
*
* @param Cell[][]
*/
public void updateLoadedGrid(Cell[][] grid) {
this.grid = grid;
}
/**
* To be called when a File is opened or created. This will populate the
* Cell[][] grid with values read in from the file.
*
* @param File
*/
private void createGrid(File f) {
try (Scanner in = new Scanner(f)) {
Cell[][] grid = new Cell[9][9];
for(int i = 0; i < 9; i++) {
String line = in.nextLine();
for(int j = 0; j < 9; j++) {
if(line.charAt(j) == '.') {
grid[i][j] = new Cell(i, j, 0);
continue;
}
int value = Character.getNumericValue(line.charAt(j));
grid[i][j] = new Cell(i, j, value);
}
}
this.grid = grid;
} catch (FileNotFoundException e) {
System.err.println("An error occurred while reading the file " +
filename + ".sdku."
);
e.printStackTrace();
return null;
}
}
}
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package src;
import java.util.Scanner;
import java.io.File;
/**
* A class solely to store user settings relating to default behaviors,
* difficulty, filepaths, and more.
*
* These user settings are stored in a {TBD} file located at {TBD}.
*/
public class Settings {
private int newFileProperties;
private String defaultDirectory;
public Settings() {
// TODO: Read in a file from the master default directory and populate
// settings, effectively toggles. If the file does not exist,
// populate it with the following values (possibly in .json).
newFileProperties = 0;
defaultDirectory = "~/AppData/Local/sudoku/";
}
/**
* New File Properties is a configurable setting, where the following
* values are allowable:
* 0 - Load the last opened .sdku file, default behavior
* 1 - Create a new, blank .sdku file
* 2 - Create a new, random .sdku file
*
* @return int
*/
public int getNewFileProperties() {
return newFileProperties;
}
/**
* The Default Directory is a configurable setting, where the user can
* specify a default directory to store .sdku files. This is useful for
* eliminating the need for user input for file operations.
*
* By default, the value will be "~/.config/sudoku/" on MacOS and Linux.
* On Windows, the value will be "~/AppData/Local/sudoku/".
*
* NOTE: This does not change the location that the settings file may
* be located in. This must be located at {TBD}.
*
* @return String
*/
public String getDefaultDirectory() {
return defaultDirectory;
}
}
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package src;
import java.io.File;
import java.io.FileNotFoundException;
import java.util.ArrayList;
import java.util.Scanner;
/**
* A Sudoku puzzle is a 9x9 grid of numbers, where each row, column, and 3x3 subgrid contains the numbers 1-9 exactly once.
*
* The goal of this challenge is to write a program that can solve Sudoku puzzles.
*
* Given an input .sdku file (a plain-text file containing the initial state of a Sudoku puzzle), find the solution to the puzzle and write the solution to a new .sdku file.
*
* The input file will contain 9 lines, each containing 9 characters. Each character will be a digit (1-9) or a period (.), representing an empty cell.
*
* The output file should contain the same 9x9 grid, with the empty cells filled in with the correct numbers.
*
* For example, given the following input file:
*
* 53..7....
* 6..195...
* .98....6.
* 8...6...3
* 4..8.3..1
* 7...2...6
* .6....28.
* ...419..5
* ....8..79
*
* The output file should be:
*
* 534678912
* 672195348
* 198342567
* 859761423
* 426853791
* 713924856
* 961537284
* 287419635
* 345286179
*
* This challenge is broken up into parts. In Programming Club, we will split into teams of 3-4 people to work on each method.
*/
public class SudokuChecker {
public static void main(String[] args) {
Cell[][] grid = readPuzzle(inputFilename);
solve(grid);
System.out.println("The solution to the Sudoku puzzle is:");
for(int i = 0; i < 9; i++) {
for(int j = 0; j < 9; j++) {
System.out.print(grid[i][j].getValue());
}
System.out.println();
}
//app.saveSolution(outputFilename, grid);
}
/**
* Given an input filename, read the Sudoku puzzle from the file and return it as a 9x9 grid numbers, with no value for spaces in the file.
*
* @param filename
* @return
*/
public Cell[][] readPuzzle(String filename) {
}
/**
* Given an output filename and a 9x9 grid of numbers, write the Sudoku puzzle to the file.
*
* @param grid
* @return
*/
public void saveSolution(String filename, Cell[][] grid) {
System.out.println("TODO: Write sudoku puzzle solution to " + filename + ".sdku");
// TODO: Account for possible invalid solution from isSolved and handle an error.
// TODO: Write the solution to the file.
}
/**
* Given two arrays of numbers, return the intersection of the two arrays.
*
* @param a
* @param b
* @return
*/
private ArrayList<Integer> intersection(ArrayList<Integer> a, ArrayList<Integer> b) {
ArrayList<Integer> intersection = new ArrayList<Integer>();
for(int i = 0; i < a.size(); i++) {
if(b.contains(a.get(i))) {
intersection.add(a.get(i));
}
}
return intersection;
}
/**
* Determine what numbers are available to be placed in the given cell of the grid.
* This is effectively an intersection of the numbers available in the row, column, and box of the cell.
*
* @param grid
* @param row
* @param col
* @return an array of numbers that are available to be placed in the given cell
*/
private void getAvailableNumbers(Cell[][] grid, int row, int col) {
ArrayList<Integer> intersection = intersection(getRowRemainingNumbers(grid, row), getColRemainingNumbers(grid, col));
intersection = intersection(intersection, getBoxRemainingNumbers(grid, row, col));
if(intersection.size() == 0) {
return;
} else if(intersection.size() == 1) {
int value = intersection.get(0);
grid[row][col].setValue(value);
updatePossibleValues(grid, row, col);
return;
} else {
// Join the arrays and find the intersection of the three arrays.
ArrayList<Integer> availableNumbers = new ArrayList<Integer>();
for(int i = 0; i < intersection.size(); i++) {
availableNumbers.add(intersection.get(i));
}
grid[row][col].setPossibleValues(arrayListToArray(availableNumbers));
}
}
/**
* Update the possible values for cells in the same row, column, and box as the given cell.
* This should always be called once a cell's value has been set, to remove that value from the possible values of other cells.
*
* @param grid
* @param row
* @param col
*/
private void updatePossibleValues(Cell[][] grid, int row, int col) {
int value = grid[row][col].getValue();
for(int i = 0; i < 9; i++) {
if(grid[row][i].getValue() == 0) {
grid[row][i].removePossibleValue(value);
if(grid[row][i].getPossibleValues().length == 1) {
grid[row][i].setValue(grid[row][i].getPossibleValues()[0]);
updatePossibleValues(grid, row, i);
}
}
if(grid[i][col].getValue() == 0) {
grid[i][col].removePossibleValue(value);
if(grid[i][col].getPossibleValues().length == 1) {
grid[i][col].setValue(grid[i][col].getPossibleValues()[0]);
updatePossibleValues(grid, i, col);
}
}
}
int boxRow = row / 3;
int boxCol = col / 3;
for(int i = 0; i < 3; i++) {
for(int j = 0; j < 3; j++) {
if(grid[boxRow * 3 + i][boxCol * 3 + j].getValue() == 0) {
grid[boxRow * 3 + i][boxCol * 3 + j].removePossibleValue(value);
}
}
}
}
/**
* Solve the Sudoku puzzle.
*
* @param grid
*/
public void solve(Cell[][] grid) {
// Continue until a valid solution is reached.
while(!isValidSolution(grid)) {
for(int i = 0; i < 9; i++) {
for(int j = 0; j < 9; j++) {
if(grid[i][j].getValue() == 0) {
getAvailableNumbers(grid, i, j);
}
}
}
}
}
//
/**
* Get any number between 1 and 9 that is not in the row.
*
* @param grid
* @param row
* @return
*/
private ArrayList<Integer> getRowRemainingNumbers(Cell[][] grid, int row) {
ArrayList<Integer> remainingNumbers = new ArrayList<Integer>();
for(int i = 1; i <= 9; i++) {
boolean found = false;
for(int j = 0; j < 9; j++) {
if(grid[row][j].getValue() == i) {
found = true;
break;
}
}
if(!found) {
remainingNumbers.add(i);
}
}
return remainingNumbers;
}
/**
* Get any number between 1 and 9 that is not in the column.
*
* @param grid
* @param col
* @return
*/
private ArrayList<Integer> getColRemainingNumbers(Cell[][] grid, int col) {
ArrayList<Integer> remainingNumbers = new ArrayList<Integer>();
for(int i = 1; i <= 9; i++) {
boolean found = false;
for(int j = 0; j < 9; j++) {
if(grid[j][col].getValue() == i) {
found = true;
break;
}
}
if(!found) {
remainingNumbers.add(i);
}
}
return remainingNumbers;
}
/**
* Get any number between 1 and 9 that is not in the box.
*
* A box is a 3x3 subgrid of the 9x9 grid.
*
* @param grid
* @param box
* @return
*/
private ArrayList<Integer> getBoxRemainingNumbers(Cell[][] grid, int row, int col) {
ArrayList<Integer> remainingNumbers = new ArrayList<Integer>();
int boxRow = row / 3;
int boxCol = col / 3;
for(int i = 1; i <= 9; i++) {
boolean found = false;
for(int j = 0; j < 3; j++) {
for(int k = 0; k < 3; k++) {
if(grid[boxRow * 3 + j][boxCol * 3 + k].getValue() == i) {
found = true;
break;
}
}
}
if(!found) {
remainingNumbers.add(i);
}
}
return remainingNumbers;
}
/**
* Given a list of numbers, return an array of the numbers.
*
* A helper method to keep the code using arrays instead of lists whenever possible.
*
* @param list
* @return
*/
private int[] arrayListToArray(ArrayList<Integer> list) {
int[] array = new int[list.size()];
for(int i = 0; i < list.size(); i++) {
array[i] = list.get(i);
}
return array;
}
/**
* Given a 9x9 grid of numbers, return true if the grid is a valid Sudoku puzzle solution, and false otherwise.
*
* A valid Sudoku puzzle is one where each row, column, and 3x3 subgrid contains the numbers 1-9 exactly once.
*
* @param grid a 9x9 grid of numbers
* @return true if the grid is a valid Sudoku puzzle, and false otherwise
*/
private boolean isValidSolution(Cell[][] grid) {
// Check that every cell has a value between 1 and 9.
for(int i = 0; i < 9; i++) {
for(int j = 0; j < 9; j++) {
if(grid[i][j].getValue() < 1 || grid[i][j].getValue() > 9) {
//System.out.println("Cell at row " + i + " and column " + j + " has an invalid value of " + grid[i][j].getValue() + ".");
return false;
}
}
}
// Check that every row contains the numbers 1-9 exactly once.
for(int i = 0; i < 9; i++) {
int[] row = new int[9];
for(int j = 0; j < 9; j++) {
row[j] = grid[i][j].getValue();
}
if(!isValidSet(row)) {
System.out.println("Row " + i + " is invalid.");
return false;
}
}
// Check that every column contains the numbers 1-9 exactly once.
for(int i = 0; i < 9; i++) {
int[] col = new int[9];
for(int j = 0; j < 9; j++) {
col[j] = grid[j][i].getValue();
}
if(!isValidSet(col)) {
System.out.println("Column " + i + " is invalid.");
return false;
}
}
// Check that every 3x3 subgrid contains the numbers 1-9 exactly once.
for(int i = 0; i < 3; i++) {
for(int j = 0; j < 3; j++) {
int[] box = new int[9];
for(int k = 0; k < 3; k++) {
for(int l = 0; l < 3; l++) {
box[k * 3 + l] = grid[i * 3 + k][j * 3 + l].getValue();
}
}
if(!isValidSet(box)) {
System.out.println("Box at row " + i + " and column " + j + " is invalid.");
return false;
}
}
}
return true;
}
/**
* Given an array of 9 numbers, return true if the array contains the numbers 1-9 exactly once, and false otherwise.
*
* @param set an array of 9 numbers
* @return true if the array contains the numbers 1-9 exactly once, and false otherwise
*/
private boolean isValidSet(int[] set) {
boolean[] found = new boolean[9];
for(int i = 0; i < 9; i++) {
if(set[i] < 1 || set[i] > 9) {
return false;
} else if(found[set[i] - 1]) {
return false;
} else {
found[set[i] - 1] = true;
}
}
return true;
}
}
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javac *.java
java Sudoku
rm *.class